Maybe I just have a sour taste for the symbols. But I just hate the mechanics of this new dungeon. I don’t know, my excitement for Dungeons is dying as it’s becoming all about puzzles for day 1. I was for Day 1 dungeons, but now… if they want to make dungeon annoying for it meh. Not worth it.
Just a small edit: Memorizing the symbols isn’t part of the issue.
For clarification, I don’t think the Dungeon is bad because of the mechanics. However I do think mechanics can get a bit tedious making it feel bad.
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I just hate that there was no intuitive or logical reason behind the mechanics of the last encounter. There’s no positive feedback for anything you do, so on day 1, no one knew what symbols to input. It seemed like some arbitrary mechanic that gave no positive feedback for when you were on the right track. There was no information leading to the idea that the symbol a grim drops, needs to be disabled, along with the other 2 symbols on that half of the glyph wall, and then the 3 symbols on the other side have to be enabled. Verity had a very similar issue. No positive feedback. A vitally important aspect of puzzle solving in video games. It doesn’t need to show you the solution, but it needs to provide the raw information that players can put together into pieces that solve the puzzle.