I disagree with this take. The dungeon is supposed is a raid in terms of complexity but with mechanics that are designed to be done by 1 person to protect that solo flawless mantra. We are seeing the evolution of difficulty rise due to power, movement, and skill creep. Raids themselves started at simply stand on plate and shoot oracles and grew to what you see in Salvation's Edge. They will continue to evolve to match what guardians are capable of and as we get better and better stuff the difficulty ceiling will rise proportionally as well.
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So I like this comment. I agree difficulty can increase. I’m for that. What I’m not for is over using mechanics to points it starts to feel tedious. The issue is what is difficultly? Is it a chunky health bar? Is it making the players do mechanics over and over again? Is it throwing a ton of enemies? It’s why I will always say Challenging vs Annoying. Sure there should be frustration, but it shouldn’t come from fatigue having to do a mechanic over and over.