I feel like they are starting to design dungeons purely for excitement surrounding worlds first runs, while not considering how enticed people will be to continue running them.
I think the last dungeon I legitimately enjoyed was warlord's ruin.
Ghost of the deep was way too long and drawn out.
Vespers is just a resigned Deepstone with loot I did not personally care to even go for.
Now this new one also is just too drawn out on the encounters and probably has the worst looking dungeon armor they've made to date, and no weapons enticing enough to go for other than the exotic that will take 50+ runs to drop for me lol.
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Ever since they added the day one race for them, they made the mecahnics more raid like. I remember the days when me n my buddies cleared them blindly day one in like 1-2 hours. Now its like 4 for your first blind run on normal.
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For real. Grasp of Avarice, Spire of the Watcher, Shattered Throne, Duality, prophecy, Pit... all so damn good
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They were simple and straightforward, which is why they're so popular with people that don't really do endgame stuff.
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[quote]They were simple and straightforward, which is why they're so popular with people that don't really do endgame stuff.[/quote] Eh I don't think its as simple as that. Bungie has always gone back and forth on their approach to end game content, even back with Raids in D1. Vog struck a good balance of puzzle/action Crota was pure action, very little to no puzzle Kings Fall was much more mechanic heavy, relying on numerous people to be on their A game with satisfying mechanics. With D2 dungeons specifically, there is probably a 50/50 split between more Shattered Throne, more puzzle focused Pit of Heresy, more action Amd they kind of flip flop with the following order of releases between action focused, or more mechanical heavy. So both exist in End Game content, it just depends on which you prefer.
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[quote]They were simple and straightforward, which is why they're so popular with people that don't really do endgame stuff.[/quote] Eh I don't think its as simple as that. Bungie has always gone back and forth on their approach to end game content, even back with Raids in D1. Vog struck a good balance of puzzle/action Crota was pure action, very little to no puzzle Kings Fall was much more mechanic heavy, relying on numerous people to be on their A game with satisfying mechanics. With D2 dungeons specifically, there is probably a 50/50 split between more Shattered Throne, more puzzle focused Pit of Heresy, more action Amd they kind of flip flop with the following order of releases between action focused, or more mechanical heavy. So both exist in End Game content, it just depends on which you prefer.