I doubt they will ever make that kind of change but to illustrate your point, here are the HP values of the last 5 bosses. In just over 2 years, Boss damage tripled.
Vesper's Host Puppeteer 16,288,007
Warlord's Ruin Hefnd 13,652,656
Ghosts of the Deep Simmumah 8,160,713
Spire of the Watcher Persys 7,823,809
Duality Caiatl 5,970,477
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That's what they need to change. Cap the dungeon boss health at 10 mil. That's just ridiculous.
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[quote]I doubt they will ever make that kind of change but to illustrate your point, here are the HP values of the last 5 bosses. In just over 2 years, Boss damage tripled. Vesper's Host Puppeteer 16,288,007 Warlord's Ruin Hefnd 13,652,656 Ghosts of the Deep Simmumah 8,160,713 Spire of the Watcher Persys 7,823,809 Duality Caiatl 5,970,477[/quote] While boss hp has significantly gone up, so has our dps. That’s how power creep works buddy
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To be fair, even ignoring power creep the dps phase for each boss has gotten longer, vespers boss is almost a minute long without the extension.
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The problem with the puppeteer is that so much is happening during dps that it’s virtually impossible to deal optimally with damage
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[quote]The problem with the puppeteer is that so much is happening during dps that it’s virtually impossible to deal optimally with damage[/quote] For you maybe, just bring a well of radiance.
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Well doesn’t last the entire damage phase
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[quote]Well doesn’t last the entire damage phase[/quote] [quote]The problem with the puppeteer is that so much is happening during dps that it’s virtually impossible to deal optimally with damage[/quote] You can’t say something like this, when you’re not even playing “optimally”. Well + seeker insight is probably the best combo for survivability, or even use prismatic with song of flame + seeker insight. Sometimes you gotta actually think about build composition even if it’s not a play style you want to play. Plenty of ways to play optimally on this boss, I recommend further research so you have a much better time with it.
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I run prismatic warlock with song of flame. What I’m saying is the super doesn’t last the entire damage phase. Also it’s bad if the damage phase is so chaotic that you need an invincible super in order to even survive and have good damage
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You're forgetting nerfs to weapons and abilities and capping players light level. It's a shame crap like this is overlooked or is said a "fix is coming ".
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[quote]You're forgetting nerfs to weapons and abilities and capping players light level. It's a shame crap like this is overlooked or is said a "fix is coming ".[/quote] And even when they capped our light levels we were still Op, it just wasn’t fun being underleveled for base content 🤷🏽♂️
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Edited by SmudgeOnTheLenz: 1/24/2025 2:16:42 PMThanks for the Breaking news... "Buddy" Of course it's escalation. We go up, then they go up. We get nerfed, they don't get nerfed. And do you really think our DPS has tripled in the last 3 years? 16 Mil damage for Vesper's Host Its only 19M for Rhulk and 21M for Oryx. After a certain point, it's not challenging, it's just annoyingly long.
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[quote]Thanks for the Breaking news... "Buddy" Of course it's escalation. We go up, then they go up. We get nerfed, they don't get nerfed. And do you really think our DPS has tripled in the last 3 years? 16 Mil damage for Vesper's Host Its only 19M for Rhulk and 21M for Oryx.[/quote] Vespers host gives you 2 chances to dps in one phase so that’s plenty of time to get at least half, I can pop my super twice with how much time we have. And while yes we get nerfed and their hp doesn’t, the nerfs don’t come close to breaking our power creep. I mean take a look at edge transit, I get 24 in the mag WITH BnS. Plus prismatic, plus your super, plus VS baton, plus lost signal I mean I just keep going with how much powerceeep we have. Nerfs don’t do diddly
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You do realize you just mentioned 3 weapons that instantly Weaken bosses right? That is going away at reset. This will greatly decrease the damage values. I'm not saying it's impossible or even hard. Especially with practice. I'm just saying again, the boss health bars are getting needlessly high.
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[quote]You do realize you just mentioned 3 weapons that instantly Weaken bosses right? That is going away at reset. This will greatly decrease the damage values. I'm not saying it's impossible or even hard. Especially with practice. I'm just saying again, the boss health bars are getting needlessly high.[/quote] And I hope you realize I included prismatic which regardless if you have weaken your still doing more damage, taking less damage and Able to spam abilities after dumping 24 BnS shots at the boss lol Now the only dungeon at the time I can agree with you on is the deep dungeon. At the time that bosses hp was too high for the amount of mobility the boss has. But now, and going forward I believe prismatic is true powercreep that people take lightly…
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You are right, Strand was stronger than everything and now Prismatic is stronger than Strand. This is the true definition of power creep. Weaken sources still exist but for now they are automatic on GL hits. This isn't going to be a nerf so much as a change to the artifact. I just don't feel like Dungeon boss HP should ever rival Raid boss HP. I can't wait to see what they throw at us in Sundered Doctrine. If it is in the pyramids, it most likely be a ton of Tormentors and Pervading darkness.
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Imagine if they make one of the bosses a Tormentor with 15m+ hp.
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Please, don't give them ideas. Tormentors are already a pain to deal with.
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Valid opinion. When you put it like that it’s kinda crazy to think that’s how far we’ve came 😭