[quote]In some ways this is my favourite dungeon, but I don't think I could ever convince my fireteam to run it with me again due to the sheer tedium of those last two encounters.[/quote]
Part of running it; in sucession though is refining your strategies. if everything was 'easy' dungeons would feel like a strike with mechanics.
Once you find what works for you, both bosses don't take nearly as many phases and the mechanics to get to dps can go lightning quick as you get more exposure with subsequent attempts.
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True, maybe if we continue running content like this our feelings will change. To be clear the challenge in Destiny is one of the things I really value and keeps me coming back, and I think the devs often strike a great balance! I loved the challenge of these encounters, especially the sheer chaos in the pre-DPS rooms with panels to shoot, numbers to remember, radiation guys to deal with, and how over time we mastered them, but the amount of time that we had to execute that for felt really grueling for us.
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Eventaully the things like the panels become a non issue as they're static; so imagine running the encounter knowing where each and every # is and being able to shoot their location without really thinking - that is progression and that speeds up encounter mechanics and efficiency; which again just comes with more time / repitition.