Nah, the devs were part of the problem as well, and knowing they don't play the game is a good portion of the why the game has its problems.
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I am still amazed the ex game director was so focused on difficulty when he couldn't stun ONE overload champ.
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Edited by GioC3ntr1c: 8/1/2024 2:44:08 PMThat’s what creative and community leads are for… that’s leadership’s fault for not utilizing their workforce correctly. Developers don’t need to have an in depth metah understanding to create the game.
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Bad leadership always leads to a bad product.
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I'm just kind of shocked about how long it took before someone finally stepped in. There was no reason for the game to be mishandled as bad as it has been. It was by choice, no one forced them to make all the poor decisions they made.