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7/31/2024 7:00:51 PM
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I tried explaining this several times over the years but it pretty much comes down to this being the logical end point of 'boss battle difficulty'. In the past a game would challenge you on the given mechanics. These being aim, tracking, strafe, ammo economy, ability usage, whatever the base mechanics are. But for a shooter, designing encounters that knowledge check you on these are tricky for today's devs. Old Halo on Legendary felt like playing an army of competent human players, they take cover and use grenades wisely. Flank, etc. It's challenging you on base mechanical skill. Now enemies are a challenge of inconveniences. High health, high damage, high spawns right on top of you. [i]Nigh invulnerable unless you have a magic mod[/i]. And, yes, invincibility phases that require some kind of mini-activity to remove. All that base mechanic knowledge goes out the window and it becomes a case of 'dps, no die'. It's wonder the GM binge players are so proud of their clears when all their builds are to combat inconveniences; 'dps, no die'.. Tormentors, and I understand if some dislike them, are much closer to how this is supposed to work. Their movements and behavior and weak points give them a mechanical personality. You're not just doing high dos from a safe distance. Hive Guardians are similarly 'game-y'. So many boss battles now are essentially one activity. It pads time and the effort requires feels 'endgame', but really it's tedious. D1 and early D2 strike bosses are all better than what we have now, because they were game-y. Difficulty in Destiny now is just a question of what are you willing to put up with. Builds you'll put up with, enemies you'll put up with, players you'll put up it. This more than anything sours any interest in the endgame.
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  • Gamey is a pretty good word for how things should feel rather than artificial or like the game is trying to take shortcuts to an overly desired outcome.

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  • The average gamer, especially in Destiny, is too stupid to deal with mechanics. Look no further than Verity.

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  • Or maybe the average player doesn’t GAF about increased difficulty or mechanics (at least not in non-Raid/Dungeon/GM content). Maybe the average gamer just wants to shoot aliens in the face, feel powerful while doing so, and not die to stupid BS after a long day of real world BS. But hey, what do I know? I’m just a Day 1, D1 vet with enough Destiny hours and experience to feel embarrassed and an unhealthy amount of FPS experience. But sure, keep thinking it’s a “skills issue” so you can feel better about the fact that you honestly believe that you’re intellectually superior to other people because you excel in a video game.

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  • Do you feel better after spewing that block of "I'm still bad at the game despite the amount of time I spend playing it?" 98% of the mechanics in Destiny are summarized as stand on plate, throw ball a couple of times, dunk ball, stand here and shoot. Yet, that's too much for the "average gamer" to handle even in the basic vanguard Playlist. There's nothing complex even in most of the raids. Y'all probably couldn't even tie your shoes until you were 16.

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  • Everybody has no choice but to deal with the mechanics. But what you're speaking to is people not caring enough which is kinda Bungie's fault. They stunted the strategic standard of an entire player base by making kills count in a zone capture game. Now nobody wants to play anything even remotely objective based. Bungie said we're gonna put a bunch of modifiers in this activity because it's 'endgame', and the playerbase fights each other over builds.

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