Catering to an audience that is wholly uninvested in the game’s past, present and future. Writing lazy, shallow and pandering story lines. Pushing out weak updates to sandboxes. Leaving core activities in the dust for years. Prioritizing FOMO events to try and keep butts in seats weekly. Passing off re-skins and returning vaulted content that was previously “gone for good”. The list goes on. This franchise became too corporate for its own well-being. I’m curious to know how many executive level positions made it on the chopping block.
English
-
They're not pandering to anyone except whoever is making the bonuses. They give only the amount of staff and time necessary to deliver a minimum viable product while maximizing hype. No regular devs are to blame. Devs come and go but we have the same c level parasites the entire time.
-
They didn't cater to us at all. Take the exotic class item mission for example. So many voiced their displeasure of being forced into a two person operation. Solo players refused to do the mission. Many stopped playing.
-
Edited by Tall: 7/31/2024 10:49:33 PMBad example, dual destiny is brain dead easy as long as you have ONE other person. Making an activity easy for the masses to complete and making activities that require a fireteam are 2 different things.
-
Edited by Meaga: 7/31/2024 4:52:46 PMThey forgot their audience, and now the repercussions of that are unfortunately not hitting the people who deserve it. The executive firing really depends on how Sony decides to take over.
-
Go look at X and look up Luke Smith.. seems he has no posts, nothing left of his account.. Creative Director for Destiny.. Maybe they finally axed him.
-
Maybe Sony will use destiny as a gateway into PvP for their studio