It has nothing to do with sales.
It has to do with costs to develop.
The industry is littered with massive layoffs for two years now.
Rising costs and corporate greed.
I watched a video about this involving other triple A games a few months ago.
Blood from a stone and an absurd expectation of profits from the top.
A new game could make millions in profits and they dismantle the studio regardless.
I can’t imagine a 17% layoff spells the doom for Destiny seeing it’s their only current revenue but it could push marathon further back or eliminate it completely.
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I read an article in January by an analyst who's name I forget, & remember it because said 100% bungie will face mass layoffs regardless of how FS does, so this isnt a surprise. He also said that once the final payments are made in summer 26, bungie will see mass exodus of staff. Makes sense now why the expansion lead left a few weeks after FS, despite it being her dream job. She was either tipped off or read the room. She used to be quite high up the chain at Microsoft & work closely with Joe Blackburn at riot before joining bungie.
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It’s what every triple A studio has done. It’s about greed and the ones that suffer are the ones who create content that people bash. Awful industry for any developer to be part of.
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I hope Marathon never comes out. The whole genre is already played out.
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Edited by x-MISANTHROPIC-x: 7/31/2024 6:22:02 PMCorrect, the extraction shooter market is saturated. The last thing Sony needs is Marathon DOA.
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The new marathon lead was a Sony hire to make sure it's in good hands when there's a mass staff exodus after the final payments in summer 26, marathon was part of the payment deal, it has to release. Things change of course but they're now 6 years deep into dev. Very unlikely to be scrapped.
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We already have a lot of that, just to name some - The Cycle - Hunt Showdown - Metro Royale (PUBG mobile side mode) - Badlanders - Arena Breakout - Gold and Glory (extraction genre in dungeon with classic RPG classes such as warrior, rogue and archer) What's the thing that makes marathon stands out?
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[quote]Rising costs and corporate greed.[/quote]Alot more of the latter than the former. It's so annoying when some turd that gets a $30 million bonus every year says rising costs are forcing them to layoff employees.
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Agreed but upper management not doing their jobs create inflated costs. It’s a vicious cycle of using and throwing away people who create the game and do the actual work.
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Memo to normal staff: Sorry guys but the rising costs of paying for Bud and his buds means we need to lay y’all off.
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Lol it's more like "thanks for all the hard work. We couldn't have made millions of dollars without your effort. Unfortunately, the board & I want new vacation homes, & the $60K we pay you per year may get in the way of that. We'll name one of our yachts after you. Thanks again!"
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As far as I've seen, basically nobody asked for marathon and, if it's an extraction shooter as we've heard, that's probably a guaranteed flop so their prospects probably don't look good. marathon might be a money sink that isn't gonna make them any profit.
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Even worse, I think it's a hero shooter now. Given what we saw with the Concord beta which was free....yeah I don't think it'll do well.
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Edited by The Hermit IX: 7/31/2024 4:31:02 PMNobody as in who? The D2 community? Lol we have no say in other games Bungie creates. It’s really sad that people who actually work become the casualties of unrealistic profits in gaming. The landscape is littered with this approach from all major studios Ultimately all triple A games will see price hikes soon. Live service games will fall into subscriptions. We will pay more for less.