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Destiny 2

Discuss all things Destiny 2.
Edited by GetSpaghett: 7/31/2024 2:38:32 AM
12

Just Feel Like Saying It Again, Invincibility Phases in Easy Content are Stupid

There is no way you can justify in lore some random boss suddenly gaining invulnerability to damage just long enough for it to do its thing. In low-tier content, and arguably often in mid-tier content, forced invincibility phases serve as literally nothing but immersion breaking plot armor placed specifically for the purpose of making things take longer. Please tell me who in the world thinks that is good game design? It heavily, and I mean [i]heavily[/i] (I can't understate how much I mean this), bogs down the experience. It feels like playing a ttrpg with an inexperienced DM who strips agency away from their players because they want their boss to do it's thing, so they just refuse to let players interfere. I would like to propose the idea that these invincibility phases should only be active in higher difficulty content. If you have enough firepower that these random white shields actually stop you quickly, it's likely that whatever mechanic the plot armor is allowing them to do isn't going to be a challenge anyway.

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  • It's not just the bosses either, it's funny how certain enemies just stop taking damage just before they are about to die for some time as if they magically turned into Superman 😄 Even their content is out of place with difficulty. I spent the time leveling up from 1900 to 1996 to run the nightfall, and I could not help but notice how stupidly easy it was to run the nightfall compared to the Vanguard playlist running the strikes/battlegrounds. WTH is the point of their power leveling in this game when the game's difficulty is way out of balance in their activities, like who does this?

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