[quote]I really don't understand why these activities are timed.[/quote]To funnel the playerbase. If everyone could farm every activity at any time, it would split the community into dozens of different activities.
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Stupid comment because none of these are match made so wouldn’t effect this
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[quote]Stupid comment because none of these are match made so wouldn’t effect this[/quote]Saving this for posterity lol
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I used to think this reason was just a bad excuse however, with the dwindling player base and significant reduction in skilled players playing as they have chosen to leave the game.. Absolutely it is necessary to have less activities available for progression. There just isn't enough players to have all the activities live at one time.
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Maybe you can try explaining it to the dinguses replying to me, because they don't seem to get it lol
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They clearly don't get math. If you have only so many players, they can only fill so many game modes. With less and less players, its hard to even find lfg groups for raids or dungeons at different times of the day. Many times last week WArlords had ZERO lfg available. There just ins't enough players playing end game activities to warrant all activities being active at the same time. I'm not saying they shoudln't be howeve,r the decisions that bugnie have made reflect in the community engagement with the game. Less people, playing less time, playing less of all of the game. I'm sure the changeds to difficulty are partly to blame but, other good games out there also contribute to the decline. Bottom line.. while it would be great to have everything accessible.. its not going to actually work to fracture the community with 8 raids, pvp game modes, strikes, NF, how many dungeons now? etc..
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I really don't think having two rotating dungeons would be a bad thing. At least once the new dungeon has been out for a season, make it rotate with the rest. Also, it's not like it's matchmade, so I don't think your point is all that valid.
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[quote]I really don't think having two rotating dungeons would be a bad thing.[/quote]It wouldn't help either. It would just change your post from saying you [i]love[/i] waiting two years to farm to saying you [i]love[/i] waiting one year to farm. Also, who said anything about matchmaking? There's a finite number of players online at any moment, & they're always divided into the activities in the game. The more relevant activities, the more the playerbase splits.
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This doesn't make any sense and proves most people are just contrarians on here. If you doubled the amount of rotating dungeons, you would cut the wait time in half. 1 year is a lot shorter than 2. The activities are already available. Most people already don't even engage with raids and dungeons so we are talking about a small player pool already. The small player base that does wouldn't effect the rest of the game. At most, it may direct their attention from one dungeon to another for a week which wouldn't matter since it's not match made
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[quote]This doesn't make any sense and proves most people are just contrarians on here.[/quote]It makes perfect sense. You just don't like the reality of the situation.