Trials rewards are generally superior to most in-game loot, which incentivizes players to queue in the game mode for a chance to get that loot. If you are not a top player, the current system gives rewards consistently only to 3-stacks, where matches are much more difficult than solo queueing. Losing as a solo (especially with bad performance) gives almost no rewards - just some glimmer and XP.
This leads to frustration, because in addition to getting stomped almost every game due to matchmaking being seemingly random, you are also gate kept from getting better gear. To add insult to injury, some people t-bag just to mess with your mental when they see that you can hold your own or feel like you are enough of a threat to their win streak. It's reasonable to correlate frustration with toxic behavior.
It may not be possible to remove all toxicity in the game because there are some people that will break the rules just for the sake of it.
Still, I'm tired people being -blam!- to each other over some artificial scarcity in a video game, and at the end of the day it's the developer's responsibility too to create an environment that encourages good sportsmanship and mutual improvement.
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1 ReplyThis was my first week giving trials a go and I gotta say of all the games I’ve played, I have never encountered such toxic and aggressive people in my life. For honor, rainbow, and not even a single battle royal has presented me with people so willing and ready to scream like a child through their mic at someone they’ve never met. Why even solo que if your convinced your the best player to ever touch this game and nobody on your team can contribute to a win?? Just lfg so you can whine at people who at least signed up for it.