Negative… too many craftable a now.
The new enhanceable system is the best so far. Reward drops are meaningful again and not just instant breakdowns. You actually look at the perks before sending it to oblivion.
English
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My problem is the base weapons that have barely any means to be obtained in bulk aren't craftable. World drop weapons should be the simple stuff that doesn't excel, but still easily obtainable to introduce players to weapons types they might not usually use. I'd be fine if seasonal weapons were changed to no longer be craftable, because of the many opportunities to grab that perfect roll for any which one of them. Regardless, obtaining a crafting pattern still isn't great, I'd honestly love a rework to make perks unlockable organically.
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They would fix that if they would just make each destination have a certain set of weapons on it you could farm there (with increased drop rates). Would also give a reason to go to the older destinations