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Destiny 2

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7/16/2024 7:55:14 PM
9

Fixing prismatic Titan

I have been a titan main for as long as I have played the game, and had my fair share of frustration with how prismatic titan turned out. From aspects that are not class defining to things that are just bad, the kit that we got was not the power fantasy that we got was not what we wanted. The there is no other way to put it than the titan kit needs to be completely re-worked. Aspects: Change Consecration Slam to Sol Invictus. Consecration Slam is really good, but makes it very difficult to add other aspects that are melee based due to how strong it is. Make Sol Invictus create sunspots on melee kills, but give the buff and debuff of the super you have equipped. So for void, while you are standing in the sun spot, you get an over shield, and enemies in the sun spot get weakened. This makes for an easier way to actually build craft. Change Drengr’s Lash to Flechette Storm. Make Flechette storm apply the debuff of the melee you have equipped, so solar would scorch, void would make volatile, and arc would jolt. This should have to stay in the subclass type of the melee ability you have selected. Consecration Slam changes the icon to solar, Fletchers storm would have to keep the same element. This ones pretty simple. Change Unbreakable to Controlled Demolition. Hitting a target with an ability gives them the debuff of that ability. Solar gives scorch, stasis gives slow, void gives volatile. Further damage or kills on that target spreads the effect. Being near target that die while having the debuffs give the player that debuffs key word buff, such as over-shield, restoration, or amplified. Change Diamond Lance to Tectonic Harvest. Make it so that Tectonic Harvest works with any debuff, so a kill on a scorched target would also generate the shard. The current prismatic kit for titan has no aspects or fragments for ability regeneration, and this changes that. Change Knockout to Juggernaut. I don’t think any changes are needed, just give it more health ONLY IN PVE. There has to be a way to get closer to the enemies if we’re supposed to melee them. Melee abilities: Change the solar Shoulder Charge to hammer. Hammer is nerfed enough that it doesn’t really matter, but it was class defining and also good for add clear. (If bungie wants to remove the cool down, make it so it doesn’t give cure unless it kills the target it hits) this is the only melee that needs to be changed. All of the grenades and fragments are fine, and pretty good, but the only thing left is the supers, and there is no changing them without a complete rework. Bungie, even if you don’t use any of this, and decide to do some other stuff, please just make my favorite class competitive again. I don’t want to have to run Hazardous Propulsions all the time. Thoughts from other crayon snorters or the rest of the community?

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  • We can't talk about what we think will fix titans but at the end of the day, bungie doesn't care about the smallest playerbase. The only effort titans will get is minimal to none from devs. Even this so called buff doesn't mean much for 2 reasons it comes with a twist instead of a full buff and also they'll buff hammers but who uses hammers on buses foe dps? Not to mention its survivability and uptime nerf last year. I'm getting bored of this one sided game

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