Dear Bungie,
When dual destiny was released, there was a bug that allowed people to get two exotic class items per run.
This led to an average time to class item of 1 per 10-15 minutes. (i.e. 2 class items every 20-30 minutes).
However, with the glitch patched, the efficiency is 1 per 25-30 minutes.
[b]This has killed dual destiny as a source of farming exotic class items.[/b] [u][/u]
The alternative farming source is just opening chests in the landing, which has an average efficiency of 1 class item per 15 minutes, the same as dual destiny prior to the patch, see source video. Thus, there is no reason to run dual destiny as you get class items twice as slowly as mindlessly opening chests in the landing.
Given the RNG on the rolls (1/64 of getting any particular roll) with no bad luck protection, I think it would be important to revert the changes to dual destiny, I think getting 1 drop per 15 minute is more reasonable than 1 drop per 30 minutes as it currently is with no bad luck protection.
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You shouldn't complain? It's the greatest mission ever You should thank Bungie for giving you a reason to spend more time solving clock puzzles