Trials is a 3v3 gamemode, having maps like Multiplex have no place in Trials or Comp for that matter.
The maps slow down the gamemode and make it unbearable to even play the map sometimes.
Not to even mention how absolutely unbalanced Multiplex is on roll-out routes from spawns.
-
Edited by M1DNIGHT GAM3R: 6/30/2024 6:23:57 AMI strongly disagree not all maps should cater to the same play style. Having further ranged maps allows for different game-play and strategy's to be used. Its rare to see situations where scouts are optimal and snipers have a chance. Its a fresh of breath air not to get run down by shotguns and swarm grenades. My advice for this weeks map would be to stick close and team-shot as much as possible. If you get a pick take initiative and push up to prevent the revive. Run an AOE grenade to stall them from rezing. They key is to play for picks and isolate favorable fights with greater numbers. Additionally I strongly discourage flanking that takes more than 7 seconds. Smart teams will realize the numbers advantage and wipe your team while you are obviously running a long flank. Lastly, do not leave your teammate in a 1v1 to cap point unless you have a well or a bubble. Capping the point takes ages and there is more than enough time if your teamate dies for the enemy to get res and overwhelm you. PS: Prophet is -blam!- goated