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6/28/2024 2:05:44 PM
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Exactly. Pathfinder isn't any better than the old system of bounties. What they should do is grade your performance in activities and give out xp and rewards according to how well you did. Did a lot of damage on a boss? Reward. Didn't die a lot or at all? Reward. Killed the most enemies? Reward. Stunned a bunch of champions... ect. Did you deposit enough motes in a gambit match? Here's some xp for that and bright dust see you next match. This would keep players engaged more and playing to win. Obviously if winners get rewarded it's bad cause everyone should get a participant reward now a days. I'm fine for everyone getting some basic rewards but there's nothing wrong with rewarding excellence either. That's how the game should work. Telling me what element to kill on what activities on what enemies with what abilities or weapons isn't it. This pathfinder is lazy they just took bounties and made them worse. 🙄
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    I wouldn't do that if I can't launch strikes without matchmaking and they actually could reward Control matches based off of what your contribution was. How would it weigh the value of blocking spawns for instance? Or a person healing a teammate at a good time versus a bad time? And so forth and so on. A merit based reward system only works if the system can track merit well, which would be an enormous headache.

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