Lament is a top option for a reason
It’s extremely ammo efficient, applies additional healing for free, and doesn’t require any sort of setup to deal max damage. It also has one of the better burst damage options in the game with 0 setup.
I also think this damage nerf isn’t as bad as you make it out to be.
All swords (including exotics like Lament) are getting a 7% damage increase.
Lament’s damage nerf is 20 at a max stack combo. Assuming that you’re doing the optimal combo now (2 - 2 - 1), you’re capping out at x6. Assuming the nerf escalates evenly, it’s proabbaly hovering around a 13% damage nerf at 6x.
1 x 1.07 x 0.86 = about 0.9202 or ~8% nerf.
It’s annoying but I don’t think it’s the end of the world.
But at the same time, I don’t think it needed the nerf so it’s a bit frustrating.
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Edited by whyimnot: 5/16/2024 5:29:04 PMI understand your perspective, but mine is using Lament in general gameplay (even GMs). Lament is already not a top option, which is my point. It's not even close lol. Sure, it's a top option in the 2-3 specific encounters I mentioned ([i]already [/i]beat by legendaries, Parasite and Heartshadow in 3/3) for the reasons I mentioned, but when you look at the variety of environments in which Lament is a good choice, it doesn't rationalize the nerf, it only further emphasizes how overkill it was. Lament only sits at the table with swordable bosses in 3-5 second damage windows, outside of which it gets quickly outclassed by other swords. That already assumes the optimal combo, so let's say best case scenario would be your 13% damage nerf in Lament's bulk effectiveness across the board. That is no joke lol. Plus, most of the best DPS options in the game around and above Lament's general caliber require little to no setup (aside from Parasite if you count killing 9 ads in between dps phases). Outside of Lament's key burst use cases, its healing and ammo become relevant, but with the healing being done as well or infinitely better with far less risk by other, more accessible means that don't require an exotic slot, and its ammo economy is both rivaled and far surpassed by other swords or weapons that don't require you to kiss the enemy, it's stayed deep within a specific, non-competitive niche that is far from meta. In other words, yes, the benefits to Lament made it worth using for some people who simply enjoy the weapon, but not anywhere even remotely close to overpowered or overused, especially crossed when with the ease of use/suitability for most activities and the constantly evolving sandbox. For someone who uses it as much as I like to, it's gonna be "noticeable" to say the least.
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[quote]([i]already [/i]beat by legendaries, Parasite and Heartshadow in 3/3) [/quote] Legendaries that beat it; - Bequest - reliant on Surrounded and provides no help with healing. This makes it very difficult to use outside of 2 bosses (Crota and 1st Warlord’s boss) - Falling Guillotine - extremely ammo inefficient - Parasite (the only one on here that I feel deserves to be) - has 1 damage pop before sharp drop. Can be used with DPS special to offset. - Heartshadow - very ammo inefficient. On applicable in solo scenarios with no other access to debuffs. [quote]so let's say best case scenario would be your 13% damage nerf [/quote] I did the math above. It’s more like 8% if you’re using the optimal combo, but that’s not much different. [quote]most of the best DPS options in the game around and above Lament's general caliber require little to no setup (aside from Parasite if you count killing 9 ads in between dps phases). [/quote] You also need to include other restrictions: - bequest, Acrius and other swords require either banner of war or a well in order to not be killed. - Parasite requires 20 stacks. - Grand Overture requires extended pre-fire - Bequest and other surrounded swords require adds to be around you but also not aggro towards you during DPS, also increasing requirement for healing. Lament at least has some hope of functioning. [quote]its ammo economy is both rivaled and far surpassed by other swords or weapons that don't require you to kiss the enemy,[/quote] But none of those are ones you listed for DPS outside of of Parasite which requires another 20 kills before it’s viable again. Acrius is another good option but has the same range. MGs and Linears have higher total damage but less DPS by a large margin. [quote]but not anywhere even remotely close to overpowered or overused, [/quote] But that’s the thing. It’s been consistently the most or second most used sword since it was released. It’s easy to obtain compared to Bequest or Heartshadow, deals good damage and has good ammo efficiency. It doesn’t do any one thing the best of everything anymore, but it has competitive damage, good ammo economy, good survivability, and is easy to obtain. The only other sword with comparable usage is The Other Half specifically for Eager Edge. And usage is one of the main levers Bungie balances against. As I said, I don’t think the nerf was entirely necessary. But I can comprehend the reasons why Bungie did it.
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We are completely talking past each other lol