I think void is largely in a good place already, the only changes that could benefit it more would be:
A rework to volatile (cause it doesn’t compete with ignition or jolt)
A buff or rework to Voidwalker and Sentinel melees
Maybe a passive rework/ addition for void breaches (same for firesprites to tbh)
A damage reduction to instant damage from shadow shot but increase to duration (equaling out damage and increasing time weakened)
A buff to nova bomb in PvE
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While I agree it largely is in a good place, I think it could be better. I mean, when was the last time you saw someone use a Bubble and not be useless in a raid? When was suppression a good idea to focus on? I think Volatile is in an alright state, as an ignition requires more buildup to achieve and jolt is widely meant for mass crowd control. I also think some ideas for Elemental pickups being able to track to you, like Ionic Traces, would be nice... but I'm taking things a little at a time. Now.... if you read some things in the main post.... I made a good number of those changes already.
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Namely, I reworked the Voidwalker Melee, I thought about reworking the Shield Bash, but didn't know what to replace suppression with.... I felt weaken might be a bit much and it can already do Volatile from Controlled Demolition. I also buffed both Nova Bombs to be potent damage dealers, as the way it's done also adds a 30% damage buff that stacks on after damage buffs and before enemy debuffs. Or just straight up becomes an everlasting Nova. I don't see a need to reduce the inital damage from shadowshot, since it already sits in a good place as is right now... I just added better knowledge of it's duration.