Fair competition is the backbone of any competitive gaming mode, and in Trials of Osiris, balancing skill ratings is essential to uphold this principle. When players with similar skill levels are pitted against each other, it results in more predictable and fair match outcomes. It prevents experienced players from overwhelming less experienced ones, allowing for close and intense matches that truly test the skills and strategies of each player. Such equitable matchups eliminate unwarranted advantages and create a level playing field, fostering an environment where success is [b]genuinely reflective of skill and teamwork rather than disparities in player experience and proficiency.[/b]
Balanced skill ratings are instrumental in maximizing player satisfaction within Trials of Osiris. When matches are balanced, players find games to be more enjoyable and rewarding, as their efforts and skills are adequately challenged and recognized. Balanced matchups prevent frustrations and demotivations that arise from one-sided games, thus improving player retention and overall satisfaction with the game mode. This balance is crucial in maintaining the interest and participation of the player base, ensuring the longevity and success of Trials of Osiris within the competitive landscape of Destiny 2.
When teams within the competitive arena of Destiny 2's Trials of Osiris are meticulously balanced, players are imbued with a perceivable sense of equitable competition, which fosters a conviction of [b]attainable victory[/b]. This perception of a viable win acts as a powerful motivational fulcrum, dissuading players from prematurely aborting the match. This is critical, as the anticipation of an achievable triumph alleviates sentiments of futility and disenchantment that often permeate imbalanced confrontations, thus sustaining player engagement and commitment throughout the duration of the match. In essence, balanced teams cultivate an environment where goals are perceived as tangible and [b]victory as plausible[/b], thus serving as an intrinsic motivator that retains players and nurtures a resilient competitive spirit, essential for the overall health and dynamism of the game’s competitive ecosystem.
BLUF: Overall, in a less formal format. Fix your matchmaking. Some of these matches are basically rigged when .5s are going against 1.5s plus. If you want proof, I can easily provide it. Good day.
Edit: This thread has the potential to be hostile and ineffective. If a admin could lock this in the scenario that rules are being broken. Thank you.
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Locked per user request.
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[quote]When players with similar skill levels are pitted against each other, it results in more predictable and fair match outcomes.[/quote] If you call a 50/50 coin toss predictable lol.
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That's quite a word salad just to say you want SBMM and/or Lobby Balancing. SBMM does not work with the trials format. All players would win approximately 50% of their games. Very few Flawlesses. They had Lobby Balancing active for a couple weekends two seasons ago and it was terrible. It screws the outlier players in every match. The Challenger Pool (playing on a Flawless card) is CBMM. Your opponents and lobby balancing are entirely random. Most players should know this. But what a lot of low skill/casual players do not understand is that, with the skill level and lobby balancing being random, skill level actually plays a huge part in going flawless. Simply put, the better you are, the easier it'll be to win with bad teammates. In it's current form, Trials is actually one of the few playlists that rewards player talent.
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Hasn’t been two bad for me until now…… at no point should a solo verse a 3 stack bungie says it shouldn’t happen but it does…… and to top it off my two teammates just quit as they loaded in…..
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I had a game where my teammates were 0.4 kd and 0.5kd. The enemy team? 1 had over 500 flawless 1 had 200 flawless 1 had 300 flawless Even Destiny Tracker (or Trials Report I forget which one) said based on the teams, team Alpha had a 100% chance of winning the match. The elo ratings were so different between the teams, Destiny Tracker literally claimed it was impossible for me to win no matter what, with the teammates I had. This is how connection based matchmaking works. So does card based cause any sweat can verse a new player on the lower number of wins. Idk why Destiny Tracker (or Trials Report) can be so accurate on chance of winning a match based on each person's elo and stats, but after 9 years Bungie can't for the life of them make better and more balanced matchmaking that the dumpster fire it always is. I believe, though, that it is a matter of choice not ability. There is already so many established methods of matchmaking but Bungie never sticks to Skilled based because of one reasons. That is Streamer and content creators hate is. They hate it because they can't match with way less skilled players and boost their egos and look better on videos. They claim however that "there is less people at the top so matchmaking takes too long". Regardless the reason, Bungie is not off the hook for the fact they choose a handful of Streamers over hundreds of thousands of players preference. But I mean, it is based in America, they believe the top 1% should have all the power while the other 99% should be ignored.
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If all the sweats had to play only other sweats in Trials, they wouldn't even play. Because every sweat is afraid of fair competition. The river of tears would literally flood the earth. The only people that should have a hard time in a "competitive" game mode, are the people who don't have or want to spend 8 hours a day in Crucible.
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I don’t even care about in the main pool going for flawless. I’d just like it if teams and matches were somewhat fair in the practice playlist. Let me, a mediocre player, have some fun and grind some rep.
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I went flawless this week because I had the best player on my team every time I won. Dudes that were better than me couldn't win because some psycho was 1v3ing them. It's a garbage game mode. 5-0 or 5-1 every game. No balance and no fun even when you go flawless because I'm not contributing.
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The problem with trials, specifically, is the necessity to go flawless. In a world where every single match was perfectly weighted, this would result in a 50:50 win percentage. Even with two losses that can be forgiven, the odds of going 7 and 2 are very low when every match is a coin flip. Trials basically has to be somewhat unbalanced in order for people to have a realistic chance of attaining the primary goal of trials. You just have to hope that you get a decent string of matches balanced in your favor. The way to fix this is to get rid of the idea of going flawless...
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Well said OP.
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Edited by ツIMB: 10/3/2023 4:49:14 AMFor the second time in one day, selection in Osiris finds me only one teammate
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Meh of course it’s gonna be unfair at times let em breach the skill gap it’s not like everyone should be going flawless and weapons are still obtainable without winning
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[quote]Fair competition is the backbone of any competitive gaming mode, and in Trials of Osiris, balancing skill ratings is essential to uphold this principle. When players with similar skill levels are pitted against each other, it results in more predictable and fair match outcomes. It prevents experienced players from overwhelming less experienced ones, allowing for close and intense matches that truly test the skills and strategies of each player. Such equitable matchups eliminate unwarranted advantages and create a level playing field, fostering an environment where success is [b]genuinely reflective of skill and teamwork rather than disparities in player experience and proficiency.[/b] Balanced skill ratings are instrumental in maximizing player satisfaction within Trials of Osiris. When matches are balanced, players find games to be more enjoyable and rewarding, as their efforts and skills are adequately challenged and recognized. Balanced matchups prevent frustrations and demotivations that arise from one-sided games, thus improving player retention and overall satisfaction with the game mode. This balance is crucial in maintaining the interest and participation of the player base, ensuring the longevity and success of Trials of Osiris within the competitive landscape of Destiny 2. When teams within the competitive arena of Destiny 2's Trials of Osiris are meticulously balanced, players are imbued with a perceivable sense of equitable competition, which fosters a conviction of [b]attainable victory[/b]. This perception of a viable win acts as a powerful motivational fulcrum, dissuading players from prematurely aborting the match. This is critical, as the anticipation of an achievable triumph alleviates sentiments of futility and disenchantment that often permeate imbalanced confrontations, thus sustaining player engagement and commitment throughout the duration of the match. In essence, balanced teams cultivate an environment where goals are perceived as tangible and [b]victory as plausible[/b], thus serving as an intrinsic motivator that retains players and nurtures a resilient competitive spirit, essential for the overall health and dynamism of the game’s competitive ecosystem. BLUF: Overall, in a less formal format. Fix your matchmaking. Some of these matches are basically rigged when .5s are going against 1.5s plus. If you want proof, I can easily provide it. Good day. Edit: This thread has the potential to be hostile and ineffective. If a admin could lock this in the scenario that rules are being broken. Thank you.[/quote] Yeah, idk what they are doing I have checked the destiny tracker and some game I played calculated a 100% chance of a team winning
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As an old 0.3% Senior Tortoise grinder, who attained a cumulative 7-win card + many ❌s, here’s my take on my experience this weekend… 1. Lag / Latency + inexplicable hit registration issues (for my weapons) + invincible OHK warriors who also appeared to have incredible pre-fire psychic insights + weapons that could shoot through walls and around corners…etc…were very much in evidence. 2. Many matches I played were quite tight, and were fun to play - regardless of the outcome! I learned some new tricks; and gave as good as I got! I even clutched a few rounds here and there. 3. Some matches our team was dead within seconds out of the gate from gilded flea-hopping stompers brimming with special skills and powers - as described in item # 1 above. 🤔 4. Lots of matches I was ‘carried’ by real top tier duos. Here, I played the best strategy I could to assist where I could, eg, bait players, go grab the point, lay down withering fire (with my popcorn firing guns), etc. I also had some good moments, and an occasional clutch to win a 4:4 match! 🥳 5. I played on H/W/T and secured the armour sets for all, and a boatload of weapons as well, plus a few engrams held over till the next Trials event happens. This was my aim…and my grrrrrind! 😁 Overall, I had more fun than not. For grinders like me, a 7-win accumulated card should get me a Lighthouse ticket…because it’s players like me that feed the stompers and other hardcore wannabes - and, until the system is changed, the majority of other Casual weekend warriors will just stay away, like since way back when! 👈 A tiered, laddered system, based on a player’s game history and score of W:L would be a good metric. Also, all players begin in the shallow end…go 7-wins flawless and the player/team moves into deeper water…and so on. If a carry team duo appears more than twice with another ‘carry’ in the shallow end, they are automatically moved to deeper waters or disqualified for the event’s duration. IP addresses might be used to identify such duos. Only the best will make it to the deepest waters…as signified by the Black Scarab emblem/shader or the like. And the top players / team with the most wins in the deepest waters get their names indelibly etched on the Wall of Fame in the tower! Everyone wins. Everything is fair. Trials wins! 👍 Ease springs! 🫡
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Well said. But this will come as a shock to Bungo. So you're saying we don't like losing 0-5 matches to players rocking adept trials gear in every slot? You're saying you can't believe that player pools are sooo bad that they can't find six players on the same console AND can't find similar skill? You're saying that watching a flawless run go up in smoke because the worst player in the match leaves early after being -blam!- whipped and t-bagged? This is crazy stuff man. Bungo has no idea what you're talking about. But buy their next game please.
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I’ve just played trials under the influence.! It’s so boring
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This post comes across at being very wordy for no reason. Overall you seem to make a good point, the Trials experience is awful for most players which has lead to many giving up on the playlist. IMO trying to appeal to the Trials community for change is a mistake. They dont care about fixing the game mode because they benefit from being able to gatekeep loot from others.
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What "balancing"? There is none. It's all random, completely. No matter what anyone says. It's just rng.
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It’s evident, upon scrutiny, that the voices opposing SBMM in this discussion predominantly belong to players whose KD ratios significantly surpass those of the average player. These individuals seem to favor retaining the existing structure, which frequently pits them against opponents with lesser skill levels. It appears this perspective is representative of a vocal minority.
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Edited by Tis-but-a-scratch: 10/2/2023 9:13:10 PMWell said and completely agree with you. But be ready for a flood of hate for anything SBMM related. They need brackets. If it is indeed END GAME PVP, then it should be balanced and whoever is the best, is the best within their skill bracket. Once you go flawless you are removed and then play against only those others that have gone flawless until there is one left on the mountain. Not sure how to handle the intentional resetters. Given that a lot of thought though. How could you judge “intent”??
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Edited by Chunk: 10/2/2023 3:26:28 PMThey can't fix their mm and lobby balancing!, they won't stick to one thing, there's too many iterations of it.. cbmm, really loose Sbmm, ftbmm. Population dips too low at times with too many different game modes, it's impossible for them to do.. If they could do it they would have done it by now, they can't.
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Idk every game I get the worst players with his monitor off.
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If there is lobby balancing, I must be the best player on Earth. Because I get some absolute potatoes thrown on my team, quite often 😂
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Team balance was always my biggest issue. I don't know why we can't have cbmm with good team balance. It's arguably easier to implement compared to these different algorithms in place now
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Can you do the math and tell me the odds of winning 7 50/50’s in a row?
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Bungie knows its not a good match making system , last word from bungie was its getting overhauled yet again. Who knows what changes will be coming in the future, other then the flawless pool players will pool with flawless players after they go flawless on any given trials weekend . That would help balance the miss matched teams.