Bungie please buff the Crest Of Alpha Lupi! This exotic seriously feels forgotten and it's really depressing as I really like it. The exotic perk is absolutely HORRIBLE in current day Destiny 2 and seriously needs buffed badly! Please buff this exotic cheat armor!
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Give it the old smoke bomb perk. Heart of the pack. Placing a barricade gives nearby allies a burst of health and increases all base stats by 30 for 10 seconds for all nearby allies. (Mobility/resilience/recovery)
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Fix it and mast of the quiet one and literally 16 other titan exotics that don’t do squat 🤷🏼♂️
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I’m with you except it needs a full rework not just a buff…
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It should create orbs like a hunter teacher. No, it should create orbs like in the Fallen tank PE where all the arc charges spill out and lay on the ground
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My vote: . Extend the healing pulse distance. . Give it intrinsic "Powerful Attraction" too. . That should keep it balanced and not isolate it in some niche subclass specific nonsense.
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[quote]Bungie please buff the Crest Of Alpha Lupi! This exotic seriously feels forgotten and it's really depressing as I really like it. The exotic perk is absolutely HORRIBLE in current day Destiny 2 and seriously needs buffed badly! Please buff this exotic cheat armor![/quote] Used to be awesome in d1, they lightly nerfed it, relegating it to the poo poo pile
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Also buff peregrines again... 👊🏻
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Edited by Justin68687112: 10/3/2023 4:34:09 AMWell 1: It creates like 1 more orb from a super as an exotic perk in a time where orbs are everywhere from Siphon mods or that titan running around punching things making an orb every single kill. 2: Healing barricade perk? They have that, it's called Lorely and it let's you go where ever you want rather than having to be stantionary behind a barricade to heal, and void subclass has overshield charging barricades already. Given those 2 facts, crest of Alpha needs a COMPLETE rework, new perks, not just a buff. I was actually looking at it yesterday and thinking to myself, "when will I EVER use this, why did I masterwork it?".
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It’d probably be very hard for me to take it off if it also generated seeking Noble Orbs.
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Yes please! It's the only exotic I use on my Titan, helps me win a lot of games w/ my team. Although I do really well with it, I'd be happy if it had like 20% fast Barrier activation. PLUS, it has no ornaments, I'd love to see some aesthetic options.
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Inherent “suck up orbs” mod for QoL
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I never thought i would see your name in the forums - K#3332, THE GREA7GASBY
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Give it back fast res. Bring back the Hunter and Warlock exotics from D1 that do the same thing. Give the Titans a D1 exotic they're missing to balance out Hunters and Warlocks getting a D1 exotic.
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As a Warlock main, I use it all the time. Plus it's fun seeing "Whiskeychaser created 8 orbs" for some reason
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Here's what I would change: TL;DR: Buffs orbs of power. Orbs power up barricade. Orbs of power you create are more powerful. Picking up orbs while your super is full overcharges your super, allowing it to generate more orbs of power for your allies. Picking up orbs also powers up your barricade, which will release a burst of energy that grants an overshield based on the number of orbs picked up beforehand. The breakdown is this: Orbs generate just as much extra energy as it would if you were picking it up while using Star-Eater Scales, since that's what this is being molded to counterpart. 4 stacks of charge will maximize your ability to generate extra orbs of power, with Ward Of Dawn, for example, creating 5 orbs instead of 3. The potency of these extra orbs are dictated by the amount of charge one has. The overshield is on the chopping block due to the massive changes to the orbs. It would be monitored and changed if needed. The maximum effective stacks for the overshield is 4. Side note: a hidden effect is that supers would also deal 2.5% more damage per stack of charge for up to 10% more damage.
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How about this? Barricade now deploys faster. Casting barricade gives you and nearby allies cure x2. Supers generate more orbs of power. Orbs generated by your super bow give your allies increased super energy (not a lot, but still noticeable). Additionally, picking up orbs gives you barricade energy.
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Man what are you talking about when I use my super with it on I literally feel the alpha lupis coming inside me
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I think returning the revive radius it had in d1 is a good start. The heal pulse could be perhaps be a kind of cleanse effect removing debuffs mabe?(along side heal)
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If you don't like it, what do you mean when you say you really like it?
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Was that the one that both Titans and Hunters had in D1? (but did different things) That name rings a bell.