I sit here feeling… like I am drowning. An ironic feeling.
I don’t hate this season’s content. I understand the frustration, but I can enjoy it weirdly.
What I am exhausted about are these silly changes, the huge silence in pvp side of things, silly nerfs, and how in pve things are more annoying and less challenging.
Less Important to what I feel is most important.
1. Twab name change.
-Unnecessary especially when there are more issues. But it’s like Bungie to do unnecessary things and bad times. They haven’t learnt yet.
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Now to the real stuff:
2. Silly nerfs:
-The nerfs are meant to balance PvP and PvE. However, for example Stompees got nerfed, yet though it meant to hurt more in PvP, it kills that exotic for PvE for (GIVING THE HUNTERS A GOOD EFFING JUMPING DISTANCE/HEIGHT!!!)
Not to mention it also not the exotics fault all the time which brings me to
Really 3 & 4 are tide:
3. Challenging vs Annoyance PvE
-12 million boss health for 3 players, no problem. 12 million health for a solo horrible. (Again because one that’s crazy long for one person and two exotics nerfs hurt damage output). If I die/ fail during a solo I want it to be by me being stupid or a boss killing me. I don’t want a thousand stupid moths to be my downfall or a ball rolling off a side.
I want to be able to equip a one shot goldie and not have a low damage cap. Because the trade is a lot of damage vs one shot (don’t miss)….
4:
PvP
I don’t know anymore. I constantly feel like there is something missing. It feels boring to me now. Spam abilities. Get frozen, Get strung up. Get shotgunned by a mile away, or fusion from 2 miles.
At the start of D2 4v4 wasn’t it. 8v8 is perfect. But abilities gotta be balanced correctly…. PvP is important to bring back a certain group, but I just don’t know what to add anymore. It been said countless of times.
5: Errors codes. All that need said.
That’s it for my ramblings.
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[quote]3. Challenging vs Annoyance PvE[/quote] This is my biggest complaint about how Bungo does PVE. They don't seem to understand the difference between "challenging" and what I call "chickens**t" when they concoct difficulty. Death by Architects, death by terrain glitch, death by randomly teleporting (or resurrecting) enemies, a myriad of others.