everyone who has stepped into pvp knows the immortal and how it still dominates, a long time ago the lord of wolfs and Prometheus lenses where absolutely broken (not at the same time) and so bungie had to nerf them but for the week(s) they were meta the people who played that week got emblems for those guns, I think players who have not gotten the immoral and that have been killed by it should get an emblem themed around the immortal
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It literally already got a nerf just last update to range and damage. I saw way more shotgun apes in IB than I saw Immortals.
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I like how you single out most of the community 😂 “Those who haven’t gotten immortal...” is hilarious given the other two incidents you mentioned gave them to everyone...
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Target Lock is the problem not the actual gun
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My bad, I have 0 Immortal Kills. Everything I use gets nerfed into the ground from D1 Doctrine of Passing too D2 Dmt to Max Armour titan in d1 to Mnk Stability nerfs in D2. It's wild. Synthos gave a 200% Damage Buff for 4 years. I use them for 2 weeks for the first time, and they get a 150% nerf.
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[quote]everyone who has stepped into pvp knows the immortal and how it still dominates, a long time ago the lord of wolfs and Prometheus lenses where absolutely broken (not at the same time) and so bungie had to nerf them but for the week(s) they were meta the people who played that week got emblems for those guns, I think players who have not gotten the immoral and that have been killed by it should get an emblem themed around the immortal[/quote] Immortal needs to be nerfed into the ground. I pray they specifically destroy target lock on SMGs. That -blam!- was a terrible idea.
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Edited by BOSSNONO254: 6/9/2023 5:01:57 PMIn my honest opinion. The best Aggresive SMG is “No Survivors,” which is a solar SMG from the new dungeon. With full bore and ricochet rounds, with rangefinder and a range masterwork. It can go up to 74 range, which transfers over to 21+ meters. Add target lock on it for the final perk, it’s basically a laser. Now the only reason why immortal is better. Is because it has an advantage when you’re handling an adept version of itself. Because of the additional stats when fully masterwork. Not to mention the additional + 10 range from the adept mod. So a 100% god roll of immortal will have 80 range now due to the range nerf. So if the No Survivors SMG were to have been an adept. It will have had +4 range over immortal. Which is barely any difference. But is still a very slight advantage.
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Eliksni Gunslinger
Archon Of Light - old
Not only did they not nerf Immortal, they made two more aggressive smgs that can roll with rangefinder and target lock lol -
The gun has had its time in the sun. It's due for a nerf.