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Destiny 2

Discuss all things Destiny 2.
Edited by N7-Replicator: 4/11/2023 12:05:22 AM
1

Behemoth and General Stasis buffs would be nice

Stasis as a subclass has a lot of potential and some builds can be really good and effective. Its just at the moment Strand has more or less powercrept many Stasis builds so I would propose some quality of life changes to the subclass. Lets start with the Behemoth, one that many call useless (or atleast the super). Here I would make just a few changes to make the super feels less clunky when not using Cryoclasm. The damage resist was nerfed hard back in the day to the lowest (except for Golden Gun) of all roaming supers. I think its time to increase it slightly from I believe 47% to 50%. This would just increase its survivability a little. The second thing I would buff is the animation speed, especially the activation and heavy slam. There's little reason to keep them as slow as they are after all the 3.0 subclasses. Third thing that could possibly benefit the subclass a lot is changing the fragment slots of Tectonic harvest and Diamond lance to 3 and 2 respectively. This would keep the maximum amount of fragments the same while giving a bit more build flexilbility in my opinion. For more general Stasis changes I would like to increase the speed at wich Stasis crystals generate when created. An example of this is the Howl of the storm aspect, it used to basically instantly create the crystals. This buff would apply to all crystals generated by anything. It's kinda frustrating to see enemies in pvp to just run through your crystals so this would hopefully mitigate that. Hunters and Warlocks are kind of in a good spot I think. Warlocks are fine the way they are I think but Hunters could propably use a buff in the supers damage in pve and maybe they could throw their second kama, the one that creates the tornado, a bit faster after the first one. This would allow you to catch players more often in pvp. Renewal grasps could use a small buff in regen speed to help pve potential. The last one is more of a thought experiment than anything but hear me out. Glacier grenades could freeze in pvp again, however their freeze radius is reduced. Basically after freezing someone, you would not be able to kill someone in pvp with shatter damage. They would be left 1 hp the same way when you are scorched, allowing a small chance to fight back. This would apply to all freezing effects and stasis crystal damage except supers. If Hunter Shatterdive proves to be too strong even with this, maybe they could tie it to dodge cooldown the same way as many other Hunter "shatterdive" abilities. Or the aspect would increase Glacier grenades cooldown similar to what Titans Bastion aspect does to a barricade. These are some suggestions to increase to usability of Stasis across the board. If you think I forgot something or got something wrong please tell. The idea of this is to possibly help Bungie devs when balancing subclasses.

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