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3/15/2023 12:53:24 AM
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Dungeon.. ehh More like a stretched out mini raid. Either way, due to how it was made.. the attachment rate is through the roof. Why? Because it seems to be actually a relaxing fun content drop.. Something that has been missing from d2 for a while. Everything is so monotonous and drawn out.. Rng, exotic grinds etc.. It is aboot time a team of six can go in, see some amazing design work and get a raid done and have time to do something else in the game. I have not done it yet… but I am definitely looking forward to it when I can.
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  • My main thing is, raids are the one place in Destiny 2 where players can expect to enjoy some mechanic-centric teamwork. Not even talking about challenge, I don't care much for GMs outside of running them for loot. We get mechanics encouraging teamwork twice a year. For relaxing fun content drops you have the dungeons which are comparable to this raid, the exotic missions that can be done solo or in groups, basically any expansion's campaign, a decent number of neat strikes, anything to do with the seasons, etc. etc. There isn't a lack of relaxing content to run. Raids can be a place to relax, but they shouldn't be a place to relax in the absence of teamwork. There's nothing to chaos mode in the raid even, that's how simple it is, it's literally Spire of the Watcher but with extra people on ad-clear. We don't need a second SotW for 6 people. As a standalone experience, RoN was fun (primarily due to the visuals), but it was a mechanical let down for being one of the very few raids we get to enjoy. If something doesn't need to be done as a team (I'm aware people low-man raids), it shouldn't be shipped in place of one of two team-coordination activities we receive each year.

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  • I see your point… But I will throw down the goat.. the og vog. There was nothing hard about the vog besides our power levels. This was at a time we hid under stairs or architecture just to finish the nightfall for the week because we were so weak in said content. Crota? I mean this “raid” got soloed in days… There are examples of content not being so hard via the puzzles.. But they were popular amongst the player base. The player attachment rates fell drastically any time the puzzles matched the number of players.. And I will tell you why that is a failure.. Time consuming. Time consuming creates selfishness. Never being able to help newer/not so skilled players due to time constraints and annoyance as a player may struggle. A skilled(but not a die hard Sherpa) player can not show off prowess since there is no wow moment in puzzle solving on a puzzle you know how to do but the blueberry does not. Nobody is going to come in clutch and make the team celebrate. The popularity of the vog was the struggle we had getting through it under powered.. getting the weapons, gaining the power, and wearing the armor.. Getting surrounded in the tower and messages to do the vog and grabbing one other buddy to get those that have not done it through it. My short story long… we have had a stretch of good puzzle solving.. This raid, players of all walks of skill are going to get helped through it and they are going to be shouting as it is done and getting the exotic at the end. I get your point.. very solid point.. but they all do not have to be so difficult that it negates a portion of the community all the time.

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  • Edited by DrPengwin: 3/15/2023 2:06:37 AM
    Every raid has ad-clear roles that anyone can fill. Usually 1-2 positions per encounter can be given to players who have not learned, do not want to learn, or have yet to find a teacher. RoN has 4-5 of those spots, and the seed running role itself is simple and solo. Here's the counterpoint to your last argument: What about the people (such as myself) who thoroughly enjoy working through mechanics as a team, while using Destiny 2's unique combat system. Where do we go when raids are no longer designed for mechanics that encourage teamwork? To gambit? To nightfalls? To exotic quests? To campaigns? It's not about risking alienating people who are mechanic-averse from raids. (A lot of it with them tbh is people just naturally wanting what they can't have. They don't *actually* want to raid, because this isn't raiding. This is just now called a "raid" without any meaning behind it. You might as well market the last mission of the LightFall campaign as a "raid", make it up to 6 players, and it would be exactly the same thing). The real risk is of entirely losing the portion of the playerbase that seeks out this specific content that only exists in one place. Once that's gone, that's it.

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