The Unstoppable Hand Cannon mod is still inconsistent since the last time it was a mod. Sometimes when you aim in for a few seconds (as intended) it works. Other times it doesn't. I was just doing a legend nightmare hunt and the unstoppable ogre would be running at me and i'm ferociously aiming in my gun hoping that it works. I'm being 100% serious when I say 70% of the time the unstoppable buff was not attaching itself when I aimed in. Only once I respawn will it work again, then it will go back to not working. PLEASE look into this. I don't see why this bug is still happening. It happened a few seasons ago when it was last a mod so I just used the other unstoppable option.
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Hi there. Bungie is aware of this issue and investigating.
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The anti-barrier now mod is not working at all in the lost sectors. Terribly frustrating.
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IT ALSO LOOPS ON OTHER WEAPONS THAT ARE NOT UNSTOPPABLE WHILE THE MOD IS ON
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Would be great if they actually playtested things before the new season instead of waiting for us to do it for them
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TBF, I never waste a slot for unstoppables, nor do most top tier players, just dodge the mfer
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It seems to take longer to proc after your ADS. Feels like I'm aiming at champs for longer than normal waiting for the perk.
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Agreed!!!! I was doing a couple of things earlier that had unstoppables in them and I changed to Malfeasense hand cannon which worked much more consistently. I was dead several times trying to get it to work on my legendary hand cannons.
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I noticed that it's taking longer to activate the unstoppable effect too. Was this part of that same issue or is the one I mentioned a newer issue?
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Glad im not the only one ... lol Palindrome is a no go game 2 ( MAster NF ) teammates both used HC from raid ... seemed to work better 2nd game I used BASTION ( u can get it at tower w Cipher ) much happier ... Looks like we goin from Divinity, to BAstion this season Tonight I will try an Aadept DFA .... I doubt its gonna work very well
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Should have just kept it to something like shotgun, was very useful imo last season
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Unstoppable hand cannon mod not working Bungie fix fix the unstoppable hand cannon mod like previous comment it is inconsistent on mostly all hand cannons.
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Same issue and honestly if it's not fixed quickly just swap it for a different unstoppable mod.
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Same problemo!
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Yes I refuse to use this hand cannon mod for this very reason, such a waste of a potential good mod.
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Try with Cantata, Rapid hit / Timed Payload, it was very consistent, still has that delay though.
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Edited by WesternImmortal: 12/7/2022 7:27:48 AMI have this same problem, using any hand cannon with the mod does not stun the champion. Malfeasance with or without the mod does stun champions. Also, I I have unlocked some of the class mods on the artifact and they don’t show up as options, idk if related
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Eamspecially on second shot. We were I Master Vox helping a buddy and it was trash! Plus seasonal is bugged, no Seraph Chests. If it was my team, hire all QA folks