Bungie, please understand that your logic is flawed.
English
#destiny2
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40 RepliesIt’s not a flaw, it’s by design. The fact that Bungie is working around Divinity and based their encounter design around it shows that they have no plans of changing it for years now. Divinity is a reward you can get from the paid portion of the game. So they are selling the gun and it’s designed power. This is all about making money. Powercreep is not a flaw, it’s part of the design of making profit. It’s like bait. You entice gamers about the power of a paid loot, then sell it for years. This has been going on for years. It’s all planned to make profit. If the gun is so broken, they could have nerfed it a long time ago just as easily as they are doing now instead of designing encounters around it for years now. Better yet, if they know it’s that broken, then don’t put it in the game. But no, they have to put it in the game, then work around it, because they are selling it. It’s about money, not fun. That’s what games for service are designed for. It’s not about your fun, it’s about making money in succession for a prolonged period of time. Gamers should wake up to this fact if you want to understand why this is happening for years now in this game. It’s like pandering to gamer’s addiction towards the most efficient loot. They sell it and then gamers chase it so they can use it. They designed it this way for one purpose only, make profit. They make the loot, sell it, then destroy it when the time comes. Rinse and repeat. They are literally destroying their own creation. Gamers will find another thing that the community will soon trivialize again. The process repeats itself over again. The only thing that’s constant is the money that goes with this king of pandering. That’s what it’s all about with these types of game for service games. If you like this kind of game design, then drown yourselves in it because it’s been like that. I call it broken and empty game design. Stagnation. You’re not really going anywhere because they themselves destroy their own creations. Because the real objective is money. When you let greed rule your design, this is what you get. Empty and broken game. That’s why I stopped playing years ago when Activision left. Empty and broken. Haha!🤣