Majority of players don’t raid, not because they don’t want to, but because they do not possess the prior knowledge needed in order to obtain access to a fireteam. In other words, most players will get kicked because they do not know how to do the raid. Most fireteams will say know what to do or get kicked. If a player comes into the party and says I’ve never done it before but I’ve watched the video. I would say he’s got a 50-50 chance of being booted from the party. What I’m trying to say is Raids are pretty much the team tactical of Destiny.
No one wants to read that I’m saying raids should be easier to comprehend in order to complete. Most people that Raid will say they wish Raids were harder but what no one is paying attention to is that only 20% of the players that play Destiny actually even step foot in the raid and only 10% of that population of Destiny actually complete it. I don’t know how much money it cost to build a raid But if I’m a developer and they spend $2 million on building a raid and only 10% of the population of the game completed it….. I would think that something may be wrong.
I wish difficulty was based upon player skill level. Your ability to aim and your ability to maneuver and stay alive and not get hit. Yes there’s a lot of that in Raids already, however solving a puzzle your first time doing a raid can be difficult, but what’s even more frustrating is trying to teach someone who’s never done it how to do it. We would all love a strong, healthy challenge that does require some thought, but not enough for a group of a fireteam of players to become so frustrated to where they quit give up or boot a player because they’re having difficulty comprehending the puzzle. I wonder how much money could Bungie be making if the Raids they built we’re just simply easier to comprehend.
This is the part where you say the Raid is simple if you know what to do. Maybe you’re right maybe I’m just not that smart. Maybe I just want a raid that’s more of a huge long public event or six player activity like the blindwell or the wellspring attack/defend. I think it would be awesome to have a easy puzzle like public events but the enemies of a GM Nightfall for 45 minutes to an hour and a half. That way only thing we have to worry about is simply staying alive. I think that would be fun. No harm intended by this post just sharing my thoughts. Thank you for reading.
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10 RepliesEdited by Ogma: Destroyer of Worlds: 10/9/2022 3:15:45 PMI always thought there should be two versions of raids(and now dungeons too I guess). One being what we have now, mechanic heavy, communication required, with a reward for every encounter and secret chests. And another where it’s more like a strike with very light mechanics, matchmaking, and only one reward per character per week for completion. I’d still do the full version, but I really don’t see anything wrong with this kind of accessibility. It would increase playtime across the board for so many players and the game in general. Which would only be a good thing. Why make all this cool stuff in the game knowing so few people will ever see and use it? The only opposers would be the tryhards that want things to be rare just for the sake of it, which I find to be beyond…..stupid, for lack of a better way of saying it. It’s like their enjoyment of the game is dependent on what other people have and how they acquire it. Doesn’t make sense.