Solo missions as quest in campaigns, drop connection, and lose all progress.
Make it to the end of a strike, or other multi player content, and drop losing all progress.
Try to authenticate against Steam? And it fails.
I don't blame the network engineers and admins you have, I blame the executive leadership that seems to not get that a game as a service, needs to actually operate with some robustness to be a reliable service. Constant drops, connectivity fails, and other gaps in QoS just reeks of failure to make plans and capital expenditures for those backend fixes, and service capacity, in line with the business needs.
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