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Destiny 2

Discuss all things Destiny 2.
Edited by Kildozer666: 9/30/2022 5:22:51 PM
23

Core-Playlist are dying due to lack of content. Check out the release dates.

Core-playlist additions over time. *Vaulted content ** Content ported from D1 Crucible Cathedral of Dusk** = S18 Disjunction = S17 Cauldron**, Exodus Blue**, The Anomaly** = S10 Rusted Lands** = S9 Fragment, Twilight Gap**, Widow's Court** = S8 Convergence**, Equinox*, Firebase Echo*, Gambler's Ruin*, The Citadel* = S4 Meltdown*, Solitude* = S3 Pacifica, Radiant Cliffs, Wormhaven S2 Altar of Flame, Bannerfall**, Distant Shore, Endless Vale, Eternity, Midtown, The Burnout**, The Dead Cliffs, The Fortress, Vostok, Emperor's Respite*, Legion's Gulch*, Retribution* = S1 Out of 32 PvP maps we only have 24 active in-game & 9 ported from D1 Averaging 1.2 new PvP maps per season Gambit Deep Six, New Arcadia = S6 Emerald Coast, Legion's Folly, Cathedral of Scars*, Kell's Grave* = S4 Out of 6 Gambit maps we only have 4 maps active in-game. Averaging 0.33 new Gambit maps per season Strikes The Arms Dealer, Savathûn's Song*, Exodus Crash, The Inverted Spire, The Pyramidion*, Lake of Shadows = S1 Tree of Probabilities*, A Garden World* = S2 Strange Terrain*, Will of the Thousands*, The Insight Terminus = S3 Broodhold*, Warden of Nothing, The Hollowed Lair*, The Corrupted = S4 The Festering Core*, The Scarlet Keep = S8 The Disgraced**, The Glassway = S12 The Devils' Lair**, Fallen S.A.B.E.R.**, Proving Grounds = S13 The Lightblade, Birthplace of the Vile = S16 Out of 24 strikes, we have 15 active in-game & 3 ported from D1 Averaging 1.16 new strikes per season. IMO - If we got 1-2 new maps & strikes per season that would be awesome. Unfortunately , Bungie goes years & then dumps. I think if more time & resources were spent on the core-playlists over the seasonal public events - that the seasons would feel more filled out.

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  • Edited by Stardust: 10/1/2022 8:47:58 AM
    They moved their activity from core-gameplay to seasonal since a long time. The problem is, almost every season is basically the same, and the core stagnates. In addition comes not just mechanical recycling, but also graphical. Again - basically, you have to deal with even more of the same. This can be rough. It's like wear and tear for player and developer, and it aint healthy too. Because it's simply unambitious, even if it looks gorgeous. It creates boredom. Just to be fair: I see Bungie's goodwill. But after the clear cutting of the last two years it's simply too little in return.

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