Proposal buff:
While ADS Cranial Spike will stack on precision hits and do more damage over time plus increasing aim assist, up to 5x stacks.
While hip-fire Cranial Spike will stack on precision hits and increase hip-fire speed with severely reduced aim assist.
The goal is to make Dead Man's Tale provide the best of both worlds in ADS and hip-fire.
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So, revert the damage loss in PVP with ADS, and make hip fire even more unreliable? You're not hitting anything while hip firing unless the dead center of the reticle is on the target, which with reduced AA will become even harder when taking into account the already reduced AA/ near-to-non-existent bullet magnetism hip firing anything besides Last Word suffers on top of the reduced range, stability, and increased incoming flinch because you're hip firing. And ADS will basically just be reverted with an addition to AA. No. What needs to happen is to keep the current buffs and for CS to increase ROF by varying levels. +5 for ADS, +10 for hip fire (capping at 150 in ADS, 180 hip). At 5 stacks, hip fire should be comparable to Last Word and it needs to lose the 20% damage reduction. If CS shouldn't increase damage, the catalyst shouldn't remove any. Alternatively, keep the current buffs again, but increase ROF for 5 shots or a set duration after landing 5 crits in a row without reloading, and allow it to refresh after 5 hip fire crits. That way, it would require basically 2 kills in PVP, but they can be spaced apart.