1. Team Balancing.
How is this best implemented?
2. Connection.
Is D2 even able to incorporate dedicated servers for crucible, or is this purely financial? Is this what Bungie are planning for their new PvP game in development instead?
3. SBMM vs CBMM.
For a learnable experience does outlier protection need to be in place?
Perhaps SBMM becomes looser the more competent a player becomes? How do you make crucible inviting without punishing higher skill players?
4. Quitting.
Alongside the issues above, what else encourages players to quit? Is there too much emphasis on solo achievement, playing for K/D and not for match wins or objective? Can or should rewards support more team play?
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FelwinterBungie is a clown - old
It's team balance hands down, second is connection problems etc.