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Destiny 2

Discuss all things Destiny 2.
Edited by 2NestingGeese1ParkingLot: 9/24/2022 11:52:45 AM
2

well, i have to admit, i'm upset that warlock charged melees aren't lethal but both titan and hunter have lethality.

complaining? in this forum? shocking, i know. listen a second though. the teleporting melees go the same distance as our (warlock i mean, as i am a warlock main and identify as such) ranged melees. they go [i]faster[/i], they do more damage. yeah, warlock has one for arc too, but i have yet to get it to function at all (which is likely a me problem, somehow, but it's still frustrating). i've spent every second of pvp i played since void 3.0 dropped internally crying bitterly because it doesn't feel fair. heckin, void warlock only gets one melee option. i mean, apparently hunter does as well, but now that all three subclasses have dropped it's moot - hunters on equal footing with titans, in their own way. it's difficult to not take personally when i get melee'd to death from full health and shields by a titan, and then again by a hunter directly after respawning, and the best i can do is get their shield off, unless i am using the close range arc melee and they're kinda damaged already. the void boop doesn't even work half the time. like, i don't WANT to play titan, i don't WANT to play hunter. i want to be warlock and also be moderately effective, too. but it's getting to the point where i'm like, guess i have to change characters if i don't want to be a burden on my team! it feels bad, man.

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