Everything voidwalkers can do hunters and titans can utilize better. Bloom given to all classes as is devour. So is one of the effects of chaos accelerant where your gernades last longer and are improved. But hey here's invis and overshields too . Chaos accelerant accelerant was ruined by removing the 25 percent damage buff to all gernades. Chaos accelerant reduced to one fragment slot. Making a build too hard commit to just running a gernade and needing to run additional gernade aspects to make it better then a charge up gernade tied to an aspect in the first place.
Which makes you think why even charge up the gernade in the first place? It already haults super charge, requires time to charge it up and planning and thoughts to use it. Atleast in pvp.
(Charged Magnetic gernades) become weaker for hhsn. Which is beyond pointless in pve and pvp. As you no longer want it to one shot. And pocket singularity does a better job. Especially a wombo of the two. But hey titans can keep their ohks and so can hunters. Make it a ohk stop being biased.
(Charged Scatter nades)are the same with or without a charge from chaos accelerant. Which is a rng gernade cluster. Scatter gernades should have more clusters that almost act like a pulse gernade after a charge up where it keeps going off. A slap in the face is when paired with nothing manacles an exotic made around scatter gernades it actually makes your gernade weaker!
(Charged Vortex gernade) lasts one second longer with a slightly bigger radius but means nothing outside of pve. And all classes can get the same effect without the slightly larger radius via an aspect. Vortex gernades already have a delay by default before they even begin to deal damage and suck you in. So by the time the nade starts applying damage people are already long gone or can just pretty much ignore the nade charged or not. Yet all classes can get the benefit of having it last longer via aspect without the radius.
(Charged Axions) probably the best gernade via the effects that chaos accelerant offers. However since it got buffed and made universal it quickly got put into the ground. A very long cooldown and now easier to counter.
(Pocket Singularity) quite frankly I hate the melee outside of pve. The knockback and damage is very bad. Imo it's very bad game design for a fast paced shooter to expect you to shoot someone to melee them just to continue to shoot them some more. Melees are meant to finish weak opponents or catch them off guard not to prolong gun fights. It's not like it prevents them from firing and shooting back. Cool I can kill someone around the corner. Gernades can do the same more consistently. It really needs a damage buff.
(Atomic breach melee) Should have never been taken away. It should of remained another melee option a long side pocket Singularity. Atomic breach offered aggressive play which synergiezed so well with blink with a lunge, instant knockback and a second detonation. Basically everything that It did was split up into different parts in the form of pocket singularity. The real kicker is it allowed a wombo with necrotic grips where you could kill low resilience guardians so essentially another ohk taken away from voidwalkers.
(Devour) needs to be it's own version for its original class voidwalkers. After all they are supposed to be the vampiric class. It's referenced in lore and through abilites and exotics. So while devour is active grow purple claws. Just like the red glowing claws tied to vampire caress . Refreshed Kills should grant the health regen and gernade while devour is active and refreshed devour kills should increase melee speed, weapons speed and movment speed. Which would stack up to 3 or 5x Currently devour feels kind of ancient and there's a plethora of exotics, abilites and fragments that deal with health regen just as good.
(Nova warp) still is the only super with the highest learning curve and requires an actual effort, mastery and strategic planning over all the other supers. No other class requires a charge up before use. But hey here's a longer cooldown while your at it. Nova warp really needs a full sized charge detonation on cast. To help make strides to put this super back on the map.
(Vortex nova bomb) needs to just be gutted an replaced with Lance and angry magic from d1 or shatter from d1.
(Cataclysm Nova bomb) needs it's self detonation back! Before you could fire at it once to set off the bomb earlier. As now its gone a requires multiple shots or one shot from a special weapon. Also btw the enemy shouldn't be able to pop nova bomb. I can't pop blade barrages knives.
(Child of the old gods) is about the only good that came from void 3.0 for voidwalkers. My only gripe is that the void soul doesn't correct itself. For example when casting your rift a void soul will spawn on your left or right screen. Do to this even if you can see and shoot your target your voidsoul will stick and or remain by your side until the voidsoul itself has a line of sight not you. Even if you deal damage. The only way to really correct this is when you are near an object or a wall. Even though the perk states when you damage someone.
(Skull of dire ahamkara) nova bomb kills refund super energy. Nova warp kills refund super energy and extend nova warps duration. When surrounded in nova warp charge up time is reduced slightly.
(Contraverse hold) previously only granted damage resistance on charge up and used to return random gernade on hits. Now the returns are capped. If hhsn isn't going to ohk then this needs to be reworked. Like hint hint [spoiler]Heart of inmost light which actually buffs your gernades and or abilites significantly even better with touch of thunder then contraverse hold and chaos accelerant[/spoiler]
(Sanguine Alchemy) currently it's only usage is to progress a red frame weapons and complete catalysts. Yet tether has thar covered! Sanguine Alchemy should grant a second voidsoul on rift cast that always sticks by your side. And all your void ability kills and damage grants siphoning over time. Returning health.
(Nezeracs sin) still sort of remains the same. But now gains void abilty kills grant also grant a small portion of health. So it essentially becomes dark matter from nova warps attunement of fission. Allowing you to take off feed the void.
Bring identity back to the subclass
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1 ReplyLet me fix your title for you... Warlocks need help, hear me out It's not just voidwalker. Warlocks are completely underpowered compared to hunters and titans right now.