Games totally ruined by a single good invader. Why can’t you get parity in your game design. Surely someone can realise that in freelance your team can’t coordinate against an invader. Sick of being miles ahead only to easily lose because of another teams good invader.
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An Invasion should come with risk, whether that's a portion of your banked motes lost/transferred to the opposing team if you get defeated or something else. Removing Invasions from teams in the Primeval phase while the opposing team is still banking motes would also reduce a lot of the frustration that comes from getting steamrolled by a skilled team, as it at least gives a chance to catch up without the threat of invasion. The team banking motes could still invade to heal the Primeval.