DMT’s last benefit after you made the precious changes was the headshot damage. The reason it “wasn’t living up to your hipfiring Cowboy rifle” vision was because of the changes YOU made over the course of 2021. You didn’t address cranial spike then, which wasn’t what people complained about even back then. People complained about the two headshot kill potential alongside how accurate the hipfiring, which was solved when you nerfed hipfire. Perfect, DMTs problem in PVP is resolved! I feel that before this after all the previous changes left DMT in a perfect spot for both types of players. It still did great damage to enemies in PVE and PVP still rewarded you greatly if you managed to get all the stacks while still having a bit of fun hipfiring it. The change to buffing the hip fire speed is great, it shouldn’t have been changed in the first place! However, when you add the damage debuff there is literally no benefit to it when it takes the exact same time to kill someone as it did before you got the max stacks. It’s like saying “congrats on getting 5 stacks, now nothing really changes kill potential wise but at least it shoots faster?” Max stacks is not necessarily easy to acquire in crucible with how many stacks it takes and the reload working against you. PVE also suffers now as you’ve taken away any potency It had in doing damage to anything other than ads.
I feel that you should revert the perk rework. The hip fire for mouse and keyboard at least feels okay, I don’t know how rough it is on controller right now. If you want to keep it the way it is the damage nerf needs to be removed and the amount of stacks you have to build should be lowered to 3. Neither PVP or PVE players asked for this, and both of them suffer because of this bafflingly confusing decision.
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