Would like to see a hotfix addressing the interactions between these elements of the Liar’s Handshake build to make it more consistent in building stacks of combination blow, especially at higher difficulties. Getting a well-timed punch on a low health enemy, only for it to live and then die to the Flow State explosion and be robbed of a Combination blow stack can be frustrating to say the least. This is worsened when you consider that Liar’s Handshake often outright doesn’t work as intended with Arc 3.0. Sometimes I have to p
unch my target 3-4 times for Handshake to proc. This makes getting stacks very awkward and unreliable, nearly impossible in difficult 3-6 player content.
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