At this point it’s just an insult to get armor drops in normal difficulty after you unlocked the full set. 2 weapons but 3 armor pieces for an encounter really??! It’s painful to hunt for weapons as we already have so many perks on them. Here are some potential solutions:
1. Create an armor veto mod and a weapon veto mod on ghost so that we can at least farm for the category we are aiming at. It feels like being fed sh!t when you get armor drops while farming for weapons.
2. Armor drops on normal difficulty should be knock-out and stop dropping after you unlock them in collection.
3. Remove overlapped armor piece in an encounter’s loot pool with other encounter. Each encounter should at most have 2 possible armor drop.
4. Each encounter drops 1 weapon AND 1 armor piece
5. Make a vendor at the end of dungeon for us to buy whatever we want
6. Make ALL dungeon weapons craftable.
7. If you really want to dilute the loot pool, dilute them with interesting WEAPONS. Armor pieces just 🤮🤮🤮
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