Two issues I've noticed with Cabal enemies, especially in the Duality dungeon where there are a lot of them:
First, Incendiors. If one of their backpacks is on the ground and you do a finisher on another enemy nearby, you will instantly die to the architects. The bellkeepers in the first encounter of Duality are numerous enough and spawn in the same place, making this happen frequently. You can end up killing one in the spot where it spawns, and if you leave the backpack and finish another enemy (ie, the next time the same bellkeeper spawns), you'll almost always die.
Second, phalanxes. If they do their "backhand shield slap" melee, they have a high chance of triggering an architect kill. I'm guessing they push you into the floor or something? It doesn't matter how much health you have, or what other effects should be protecting you, they can still 1-hit consistently.
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