Hello,
I've experienced the whole king's fall raid in master difficulty and as I expected this is disgusting.
The amount of champions and shields popping in every encounters is ridiculous, like vow and vog master, there is no interest to suffer for just completing a seal, and adept weapons have no interest since we have crafting.
Being forced to use weapons that can deal with the right elemental shield or champions is not fun and will never be.
I'm okay to atleast accept those conditions in nightfall Playlist, but dammit bungie, when will you see that players have enough of your champions and the strong shield modifier in raids? Why don't you just take the old good format we had back in D2 vanilla ( Calus raid) even d1?
I don't think it takes you a lot of effort to just re-work the mechanics in hard mode, Since you've recycled old lost sectors for this season. I hope you will make the good choice for lightfall and do something about this major problem. I really like king's fall but not in master difficulty
Ps : you really missed an opportunity to put the others king's fall shaders, age of triumphs armor and the remaining weapons.
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The Problem with putting new loot is it gatekeeps a lot of players. In D 1 raids on hard mode were easy and do able with different t loot. Still a challenge but anyone could do it. Now you have champion raids with tanky red bars and practically invincible yellow bars. And you have to run the most meta well dec mod builds or your scrwed. Yes it’s endgame but it’s difficulty is extremely artificial and is to “hard” to be done slot of times. In d1 hard mode would limit the res and normal you could have infinite res. Idk to me the only good master content is strikes. Cause there’s alot more you can use.