We're used to be the kings of verticality, but with "Airborne Ineffectiveness" it means nothing anymore.
We need to spech into "mobility" just for our Dodge ability, and nothing else, while other classes can fully spech into "resilience" and "recovery". Ironically, we are the slowest class, in PvP AND PvE. That shouldn't be the case.
To add injury, Titans for example, not only "skate", but they have a even better "Dodge" with the use of the melee. That thing in lighting fast and effective in PvP.
I know there's too many Hunters in this game, and Bungie wants to "balance" that, but it's NOT because they are better, but Just because they look cool, with their Cape, they're the visual signature of this franchise. But you cannot mess with that and make them worse just because you want the other classes to be used more.
Hunters should be the most agile and fast in the game, but Titans got everything now, they're the tankiest and the fastest at the same time. Warlocks too.
I'll repeat, It affects both, PvP AND PvE!
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Mobility should give an AE boost. Makes more sense as warlocks eating a solar grenade for that. Maybe warlocks and titans put more than 20 in mobility. Or reduce their speed in air.