This would greatly cut down crafting grind especially for raids and dungeons which typically only give 1-2 deepsights per week.
Bungie really should consider this if they continue to retroactively make older weapons craftable. (Look at you DOE)
Not too mention the RNG and race to unlock seasonal blueprints. I mean just last week I finally finished all season of the haunted blue prints as RNG was heavily against me.
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As much as I would like this change, crafting isn’t supposed to replace weapon drops. We act like none of the other drops matter until you get that last deepsight. Bungie’s using deepsights in raids as a form of bad luck protection. You play and play and eventually you get the rolls you’re looking for or you unlock the ability to invest in the weapon and craft it how you’d like. It’s long, and annoying. But it’s at the same time understandable and in line with Bungie’s stated philosophy on crafting. If it’s really that bad, one king’s fall run per week is all you need to get the 2 guaranteed deepsights. That’s all you honestly need to do to get the craftable rolls.