JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
9/20/2022 7:27:57 PM
5

Ruffians

If you’re going to have requirements of defeating x amount of champions in expeditions, then how about you change it so they can spawn……. And before some wise -blam!- chimes in I’m not talking about this weeks story quest. Although it would be nice if expedition ruffians could count towards it, but they have to spawn first.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • They should have the ruffians spawn during the side objectives (destroy the jammers) (kill the blockade crew) Have it spawn at the drill site.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeet the engrams far away from your team or eager edge then into walls when they go for them. It'll take you over 50 runs accounting for cringe blueberries who get on their sparrows to retrieve them.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It's the fact that in a random.MM mode, you need to know a specific mechanic that will happen and then rush over and try to kill an enemy... It's pretty dumb. Just add them into the Runs as normal spawned enemies.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The ruffian mechanic is so absurd. It's like they expected the ruffian to be something players should have to deal with to continue, but then they made it despawn when the haul hits 100% and made it stupid fast to do. Like, why does literally everything else stick around at 100%, but the ruffian flaks off immediately, [i]if[/i] you've slowed down enough to get it to spawn at all?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Browntown080: 9/22/2022 1:20:29 AM
    From the moment you "start the drill" a timer starts on a Ruffian spawn. The time is roughly 2:45 - 3 mins. This is for both drills per run. You can also get a second one to spawn at both drills, for a total of 4 Ruffians per run. The other Ruffian per drill I have no idea how it truly works to spawn, but for 1 per drill site is a guarantee if you just wait out the time. Without hitting 100%

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    5 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon