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9/20/2022 6:08:54 AM
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Suggestion on the chaos reach super.

I suggest this being converted to a point damage super, Palpatine mcticklefingers is enough for ad clearing. 1. If an arcsoul, either from fragment or escape artist, is active, it splits into three, firing continously as they swirl around the beam. 2. Feedback Loop: Sustained damage creates seekers that operate similarly to arc traces, flying through the air back to the caster, each seeker that is consumed by the caster regenerates a portion of super energy as well as melee and grenade energy. Enemies struck by seekers are jolted and damaged by the seeker exploding on them before it reached the caster. While super is active, pressing and holding the melee or grenade buttons consume the affiliate charge to fire a pulse of increased damage that jolts the target, the super consumes energy while holding down the button witch is replenished by seekers, so the goal would be to alternate between the two as they recharge. You can hold down both buttons to do even more damage but it will consume both abilities by a factor of 2x, and then regenerate, so that additional burst isn't really with it unless something has to die, right now. This puts focus on dps focused target damage, also makes escape artist a damage booster for chaos reach because it will greatly increase grenade recharge during super from arc soul fire, and doesn't negatively effect pvp because the entire fact that this only works on sustained target damage rather than by killing targets means it won't work in pvp, where it is kinda fine as it is.

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