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Destiny 2

Discuss all things Destiny 2.
9/19/2022 8:42:51 PM
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Bungie’s “come to Jesus” moment

The split from Activision occurred in January of 2019. Enough time has passed that we as players can decide if the game has improved, devolved, or simply stayed the same since Bungie and ATVI parted ways. Leave your thoughts below.
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  • Edited by SageOf5Paths: 9/19/2022 10:26:43 PM
    These are my stances on the general state of the game for the past few years: [b][u]Good Changes[/u][/b] -There’s a cohesive, continuous story now. Every major DLC has brought with it more lore and world immersion -The quality of actual content like seasonal stories, raids, dungeons, etc has gone up -Rhulk now sets the bar for new raid bosses. With his introduction, the community no longer expects stationary bullet sponge final bosses -With the exception of the vex and taken, all the enemy races have had several storylines attached to them that flesh them out more. Characters like Caiatl, Calus, Savathun, and Misraaks being prominent figures across multiple seasons show how far Bungie has come from their days of grimoire cards and lore tabs for their non-main characters -Origin traits on weapons help justify grinding certain activities over others. Damage-type specific weapon perks like incandescent and voltshot are also a step in the right direction [b][u]Grey Area[/u][/b] -Reworking the light subclasses has brought more variety into the game even if some of the changes are not as well received as their 2.0 counterparts -Classes being able to use each others’ grenades and previous 2.0 subclass identities (invisibility, radiant, ionic traces, etc) further blurs the line between classes, a change that can be argued as good or bad -Legend and Master Lost Sectors are good for farming exotics and an interesting way to introduce new seasonal exotic armor, but their drop rates certainly need to be adjusted. Nothing feels worse than playing an activity for hours with the possibility of not even getting legendary items out of it -Removing previous content was a tough call that Bungie made for the sake of being able to viably lower loading times and provide more frequent patches. As one would expect, this decision was viewed very poorly by the community because who in their right mind would want to lose game content they paid for? -The season pass is good for leveling up and earning bright dust, but some of the challenges really ask a lot of time out of the casual player. Nobody wants to reset their gambit tank twice just for the ornament challenge, especially when there’s no alternative avenue for earning gambit rank up points (RIP reckoning and Gambit Prime) [b][u]Bad Changes[/u][/b] -The decisions made for PvP have been questionable for a while. The slide and AE changes have not been liked by much of the community. Almost always when it’s mentioned, most of the people taking a stance on it see the change as backwards to what makes destiny fun -The lack of new crucible maps for years is a problem they are yet to really address. New maps like Disjunction are almost universally hated, yet it had a higher weight for rotation in the last Iron Banner -Gambit as a whole seems to be an afterthought for Bungie as it hasn’t been updated at all really in years. If anything it’s lost content over the years (RIP reckoning and Gambit Prime). I consider this a real shame because it had a lot of love and hype behind it when it was first introduced to the game. -Stasis. If you need me to tell you why stasis wasn’t liked, you haven’t played crucible from Beyond Light onwards. Even if it’s not too relevant currently, nobody enjoyed being frozen in place for multiple seconds -Control, the go to testing grounds for new players in PvP, being turned into a competitive mode in terms of matchmaking and leaving penalty -There’s no real incentive for doing several activities including competitive crucible, master nightfall strikes and below, and nightmare/empire hunts -Micro-transactions. I am usually not one to complain about people buying stuff they like from video games. But Dungeon Keys are not the way to go about it. 20 dollars for 2 dungeons is scummy enough, but forcing you to buy a dungeon that you know nothing about in order to access the one that is relevant is something else entirely -Likewise, Event Cards are also a way of making people pay real money to access what was once available with Bright Dust, with no alternative.

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