Imagine a Crucible in which every player decided to be a self-centered jerk.
Where every player said:
'If I don't like the map, I quit'
'If the other team gets the lead, I quit'
'If the other team is 6 friends who like to play together, I quit'
Crucible would cease to exist.
If every player was this self-centered every game would be the same.
Every map is somebody's least favorite map, but most players suck it up and finish what they started, because they understand that that is how the system works.
Without the integrity of the majority of players, every match would be the same.
Match starts
A player drops out(because every map is somebody's least favorite)
One more drops out(because no one likes 5v6 or 4v6)
One team gets a 20 point lead(because it's a 4v6)
Everyone on the other team quits.(because we're not going to win)
If you justify quitting and everyone adopts the same mentality as you THIS, is the result. THIS is how every single game plays out.
There would be NO Crucible.
And yet I keep reading and reading that people are actually advocating for doing this
Don't you get it?
If everybody played like this, there would be NO Crucible
Crucible is a PvP game. Human player against Human player.
The ONLY way this can work is if we all agree to play.
It's a social agreement, an unwritten understanding, that in order to make this work we all have to work together.
But I keep reading 'if I'm not having fun I'm gonna quit and there shouldn't be any consequences for that because it's MY game'
And yeah, sure that works, crucible doesn't collapse if it's just a small percentage of selfish people breaking the social contract for their own self-pleasure.
But if [i]everyone [/i]started playing selfishly the whole PvP system collapses.
Please, stop trying to justify quitting, PvP is a social agreement that can only exist if we all play with that understanding.
TL:DR
Quitters:
If I don't like the map, I quit! I shouldn't be penalized!
Also Quitters:
I hate gettin' thrown into a 5v6!
🤦♂️
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I agree which is why map voting should be implemented