JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by GreenTwinGamer: 9/19/2022 11:04:26 AM
0

Gunpowder Gamble

Hello fellow Guardians! So for a while I've been looking over different aspects for each subclass and class, and there is 1 aspect that really stood out to me both in a good and bad way but mostly bad and that aspect is Gunpowder gamble. I will go over my issues with this aspect and inform you guys why I think this aspect is actually quite bad and a solution on how to fix it. 1) Gunpowder doesn't do enough damage to justify the kills needed and the cooldown timer. 2) It only gives you 1 fragment slot to play around with which makes this aspect quite hard to put into a meaningful solar build. 3) in PvP it requires you to get 3 solar kills which I do think is fine but the fact the enemy can shoot your Gunpowder grenade while you are throwing it or while its in the air and damaging you... To me this makes this hard earned grenade into one of the most useless grenades in the game and it really does it names justice lol it truly is a huge gamble. When i have compared Gunpowder gamble to other grenade like aspects the warlocks touch of flames and the titans touch of thunder which both gives 2 fragment slots while Gunpowder only gives 1 then to me it seems like they thought Gunpowder was going to be much better than the other 2 but that is faaaaaar from the case, currently we have seen Warlocks and Titans nuke raid bosses down in matter seconds with grenades alone, while Gunpowder doesn't really do anything beside clear of a room of adds for a 15 sec cooldown before you can build up to it again. My ideas on how to fix it. I would change the fragment slots from On your Mark and Gunpowder gamble to make it so On your Mark now has 1 fragment slot instead of 3. and Gunpowder would get 3 instead of 1. I would remove the cooldown on Gunpowder gamble and give the aspect passive demolitionist to solar weapons. that said I could understand if they only gave it 2 fragment slots for this. I think changing the Gunpowder's grenades key bind location to your X button so you aren't forced to get rid of it, if you need to use your healing grenade. Also I would change it so opposing guardians cannot shot your gunpowder grenade and detonate it (Only the guardian throwing it should be able to) I would love to hear what you guys think :)

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon