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Destiny 2

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9/19/2022 9:47:53 AM
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Knockout, Juggernaut, and Spark of Focus

Hello I would like to share some things that I feel like should be changed regarding the Titan aspects Knockout and Juggernaut, and the fragment spark of focus. Juggernaut and Spark of Focus: These two require the player to be sprinting AND moving at a base speed for them to be activated. This means that they cannot be activated by running into a wall. But most importantly this means that if you make a very fast turn (especially on MnK) these two will be deactivated as it registers you not having the required speed. In my opinion, this should be changed to where it just requires the user to be sprinting like all other buffs/effects caused by sprinting in the game. This would make these two feel much more fluid and much less aggravating to use. Knockout: Currently when knockout is activated it lasts for 7 seconds (including the 0:00), BUT it cannot be refreshed during this duration. This means that when you are going on a punching rampage (especially in PvE) there are times when you run out of knockout (even if you have been destroying shields/critically wounding targets/eliminating targets) and lose out on the extra melee damage and range. This makes it feel very clunky and aggravating to use as while you are enjoying yourself punching opponents, it runs out and causes you to miss a melee due to lacking range or not kill a target due to lacking damage. On my opinion this buff should refresh itself to its 7 seconds if another shield break/critical damage instance occurs within the buff duration. This is my opinion on what to change about these 3 new things introduced with Arc 3.0 to make them more player friendly and enjoyable to use.

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