So, as seen so far, the Darkness Subclasses are shaping up to be Utility based. I enjoy this Idea, but I feel like it’s running into an Issue. The Darkness Subclasses don’t seem to be very powerful compared to the Light. Void, we can cause everything to explode, turn invis, gain an overshield, and heal with devour. Solar, we have increase in damage, constant healing, and burning things alive. Ark, we get constant ability energy, zoom zooms, and electrocution for everything. Stasis, we get to slow and freeze things. We get an overshield rarely. We don’t get any sort of extra survival. Stasis feels underpowered compared to the Light Subclasses simply because they do not gain, give, or protect us as well if not better than the Light Subclasses. Strand is shaping up to be the same, and that comes from the issue of the Subclasses being new in comparison to the light subclasses. There is no reason to run them unless I’m niche situations, and that’s part of the reason you rarely see someone maining stasis, and I am positive no one will main Strand outside of speedrunning situations. That or they just want to go zoom. It’s going to be hard, but I think there needs to be seasons dedicated to bringing stasis in line with at minimum Ark level in power. They need to add new supers, grenades, melees, and ability’s. They need to rework the fragments and aspects so that they still feel like what they were, but are more powerful as a result. They need to change the Stasis Subclass so that it’s centered not around damage debuffs, but instesd, debuffs that will allow us a moment of safety and rest. I suggest they make Stasis Overshield more accessible, Shards are fine where they are, and a buff that helps you kill enemy’s. I suggest a version of Volatile Rounds called Flash Freeze where your kinetic slot weapons will cause a burst of Freezing upon kills. More utility. More Stasis.
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