The drop rates for red border weapons needs to get looked at man.
For one its hard enough to get one to drop.
2. When it does drop, it may not even be a craftable weapon.
3. It is a craftable weapon but you already have the pattern for it.
This makes grinding for the pattern you do not have ridiculously hard. I have gotten repeated weapon patterns (red borders) of those I have already unlocked. How is it that the RNG is so bad that I cannot get the other 3 out of 6 weapons from DOE?
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[quote]The drop rates for red border weapons needs to get looked at man. For one its hard enough to get one to drop. 2. When it does drop, it may not even be a craftable weapon. 3. It is a craftable weapon but you already have the pattern for it. This makes grinding for the pattern you do not have ridiculously hard. I have gotten repeated weapon patterns (red borders) of those I have already unlocked. How is it that the RNG is so bad that I cannot get the other 3 out of 6 weapons from DOE?[/quote] Agreed. Personally, I think many of the weapons require way too many red borders to unlock in the first place. 2 or 3 at the most to unlock a pattern makes sense. Season of the haunted felt super grindy to me. Mostly I am talking about the leviathan. Lucky for me, I mostly HATE crafted weapons. Sure there are a couple worth grabbing, but mostly I feel like the grinding aspect is soo bad I much rather settle for a slightly worse roll. There is grinding in game of course, some of it I actually do. Mostly though, I hate that kind of crap. Either integrate rewards in a way that doesn't force me to mindlessly 'speedrun content' over and over, or allow ANY content a small drop chance in ANY activity. Regardless of how we get there, I feel like the evolution of the game, of ALL games to be perfectly honest, should be towards disconnecting rewards from overly grindy, repetetive, or difficult content. I would like to see [i]most[/i] bounties gone entirely. Please hear me out... The problems with bounties, many quests, and specific activities bound to certain rewards, is they take over the function of motivating & manipulating player behavior, often in an ill-conceived ways. Sometimes they actually motivate players to approach a given activity with self interest as their primary objective. A better approach would be to let the players choose activities based on the actual appeal of the activity! Without all the dumb do X to get BLANK objectives in the way, encouraging players to think in terms of team tactics and game tactics would be a lot easier (like people playing control actually capturing control points). Im not saying don't have rewards, nor am I saying to remove raid rewards from raids. Just give a small chance that they drop outside those specific activities. As far as rewarding performance, I suggest the following: create a 'master list' of fireteam friendly, 'good' tactics based on activity. Any time players fulfill these behaviors, they get rewarded. Such as: resurrecting a teammate when its a good idea to do so (not when they died out in the open with no cover, and trying to res them will just get you both killed). That kind of thing. Bungie could grow that list over time, keeping players apprised of it. Because of the nature of items (or general directives, or guardian S.O.P.), the list would naturally double as a master list of tactically appropriate behaviors within certain conditions, or activities. In other words, they would [i]teach[/i] the players. To be clear, non of the 'behaviors' on this master list would [i]ever[/i] require purchase. The end result of these changes, would be that players feel free to play what they want to at any given time, Bungie would (finally), get a clear picture of what players actually want to do, and rewards would finally play a part on teaching better situational tactics. As far as I can tell, Destiny doesn't teach players ANY good pvp tactics AT ALL. Like zero. I had to learn those things on youtube, and I have played since D1 beta. The crucible 'commentators' say a ton of useless crap that boils down to poorly timed 'pep' talks, utterly useless and often incorrect score and control zone updates, 'try again' comments or "yay, you won" comments. I shut of NPC voice and Music [i]years[/i] ago. Did ANY commentator ever suggest any good tactics? Nope. The closest they got to that was awarding a "Sly Fox" award if you don't die while the other team has all three control zones in Iron Banner. [i]Gunship[/i]